Altis Life Update - 2025-05-10 - May Update
Added:
- 
		Invasion
		
- 
				New gamemode
				
- 
						Scheduling
						
- We're going to start off by hosting these twice a week on Monday and Thursday 4:30PM ET
 
 - 
						Scoring
						
- 
								Flags take 10 seconds to capture
								
- To capture a flag you need a 5.56mm rifle or higher
 
 - Flags will randomly rotate as soon as the last is depleted
 - 
								4 Flags are spawned, each has a differing rarity and icon to differentiate the value it will generate
								
- High - 15% - 10/t - 500pt - Triangle
 - Normal 50% - 7/t - 280pt - Square
 - 
										Low 35% - 4/t - 140pt - Circle
										
- Each tick is 5 seconds
 
 
 
 - 
								Flags take 10 seconds to capture
								
 - 
						Payout
						
- 
								$7.5m starting pot
								
- Players are paid out equally based on the amount of points their gang get
 - To receive a payout players must 'participate' by getting a kill or dying in the zone
 - 
										Top 3 gangs get a bonus to their gang bank
										
- 1st place $1M
 - 2nd place $500k
 - 3rd place $250k
 
 
 - SWAT are paid $100k per flag capture
 - SWAT lose $15k per death
 
 - 
								$7.5m starting pot
								
 - 
						Limitations
						
- Group size is limited to 8 players
 
 - 
						Rules
						
- 
								Follows Conquest rules
								
- e.g. No Ghosthawks, ATs, Chopping, etc.
 
 
 - 
								Follows Conquest rules
								
 - 
						Warpoints
						
- 1 WP per kill
 - 2 WP if kill is within 50m of flag
 - -1 WP on death
 
 - 
						Vehicles
						
- Vehicles destroyed in the zone are returned to the garage
 - 
								Armed vehicles have increased pull prices
								
- $650k for HMG/HMG+
 - $750k for Prowler .50/Qilin Minigun and all variants
 
 
 - 
						Notification prior to start at 15m and 5m
						
- Voting for the zone starts at 2 minutes
 
 - Zones are dynamically added and removed on generation to prevent loss of FPS/disruption in normal gameplay
 - 
						New stats
						
- Invasion Captures SWAT
 - Invasion Captures Civ
 - Invasion Kills and Deaths SWAT
 - Invasion Kills and Deaths Civ
 
 - Houses are disabled inside of the zone during the Invasion
 - Respawns are 30s
 - Loadouts instantly equip without a progress bar
 - SWAT kills do not provide money nor wipe bounties
 - Rebels are a 200m safezone - players cannot be killed inside similar to Conquest
 - 
						We'll be starting with 2 zones that have a small amount of objects to test the volatility of FPS/network
						
- 
								North Air
								
- 14 Flags
 - 2 Rebels
 
 - 
								Athira
								
- 11 Flags
 - 2 Rebels
 
 
 - 
								North Air
								
 
 - 
						Scheduling
						
 
 - 
				New gamemode
				
 - 
		Client Mod Weapons
		
- Mk22 to Cop 2+ (CMR-76)
 - PKP Zenit added to Rebel Shops (Mk200)
 - PKPB added to Rebel shops (RPK-12)
 - Mjolnir added to Rebel shops (Mar-10 .338)
 - MG-5 added to Rebel and Blackmarket shops (Car-95-1)
 
 - 
		Bounty perks
		
- Players now receive perks for maintaining a high bounty
 - You can tell if a perk is in use by your bounty flashing bottom right
 - 
				The perks are as follows:
				
- 
						$500,000
						
- Lock pick 10% faster
 - Lock pick success chance increases 10%
 
 - 
						$750,000
						
- Process 5% faster
 - Gather 5% faster
 
 - 
						$1,000,000
						
- Lock pick 20% faster
 - Lock pick success chance increases 20%
 
 - 
						$1,250,000
						
- Lethal inject 10% faster
 - Lethal injectors are 5% cheaper
 
 - 
						$1,750,000
						
- Unrestrain 20% faster
 
 - 
						$2,000,000
						
- Rob players 20% faster
 - Rob gas stations 10% faster
 
 - 
						$2,500,000
						
- Process 15% faster
 - Steal kidneys 15% faster
 
 - 
						$2,750,000
						
- Repair 10% faster
 
 - 
						$3,500,000
						
- Unsealing actions are 10% faster
 - 
								This includes:
								
- Airdrops
 - Escorts
 - Black markets
 
 
 - 
						$4,000,000
						
- 25% chance to keep epi-pen or dope shot
 
 
 - 
						$500,000
						
 
 - 
		Seized drugs added to the Evidence Locker Escort
		
- 10% of drugs seized from players and vehicles are now added to the Evidence Locker escort
 - Alike current physical weapons, clothing, etc these items will be viewable on the stats page with their price
 
 - 
		Cop escalation menu
		
- A new menu that handles the authorization of escalation actions
 - 
				FTO/Staff Sergeant+ can now
				
- Authorize Type 115's for Corporal's
 - Authorize Spar and MK20 for Deputies
 
 - Junior lethals and PO vest actions have been migrated to this menu
 - Alike the authorizing of PO vests, authorized items will have a blue glow in the shop
 
 - 
		Two new shared progress bars
		
- Status of another player healing you
 - Status of another player unrestraining you
 
 - War points are now given for kills in gang turf skirmishes
 - The black water vehicle will now explode after 45 minutes of being unclaimed
 - PO of the week can buy Tier 3 vest in their shops
 - Toggling off FTO vests will automatically replace all POs vests with their police vest
 - Medic on route simplification setting (makes icon text shorter)
 - Siren sounds distort while tased or downed (immersion lol)
 - 
		Textures
		
- Cloud Qilin (Free)
 - 
				APD
				
- SAPD Hex Strider ($250)
 - SAPD Hex Hunter ($250)
 - SAPD Hex Orca ($250/SSgt+)
 
 - 
				Gang
				
- PAID Granit
 - PAID Combat Fatigues
 - Backshot Battalion Granit
 - Teamplayers Fatigues
 
 
 
Changed:
- 
		Gear escort rework
		
- The gear escort has now been reworked to start in Neochori.
 - A drawing depicting the changes can be found here.
 
 - Jail bomb timer has been decreased from 15 minutes to 10 minutes
 - Airdrops now have a chance of spawning a 6.5mm suppressor instead of RPG rocket
 - Legal pro defend payout has been increased by 33%
 - Login Anniversary reward Prowler has been switched to mini-gun Qilin
 - Login Anniversary reward cash has been increased from $100k to $500k
 
Fixed:
- SAPD Hex Qilin missing Lightbar
 - SAPD Hex Qilin showing as Undercover in vehicle garage
 - All player deaths referring to has died when suiciding
 - Daily rewards no longer wipes previous house compensation
 - Logging out with a dopamine timer on cop wipes civilian loadout
 - Nearest group member pulling individuals that were dead on spawn island
 - House purchases from another player would display inaccurate house expiry
 - Helicopter damage handling
 - Evidence locker spawning with weapon attachments
 - Not being able to join events
 - Uniform textures not setting properly
 - Being able to start material delivery contracts with advanced rebel
 - Players being able to pull medics out of vehicles
 - Players being able to pull players out of vehicles at extreme ranges
 - HUD script errors on client initialization
 - Disputes script error while browsing
 
Removed:
- Legacy hint system support (extra details here)
 - SOPI Hatchback
 - Nemesis Ifrit, Combat Fatigues, and Granit
 - Triad Granit
 - SAPD Orca
 - NSFW Granit
 - COB Fatigues
 
If you find a bug please submit a report HERE.
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