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Altis Life Development

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Change Log - May Update


Fusah

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Added:

  • War Point Terminal
    • War Points are now transferable at all ATMs
      • Select "Manage War Points" at ATM
    • War Points in the y-menu stats will now refresh every minute instead of every 15 minutes
    • Checking war points at an ATM will instantly refresh them
  • March Donation Goal
    • 25% increase to gold bars when sold (doesn't reflect on market)
    • Rarest Blackwater items have higher chance of spawning
    • These will take affect until May 31st
  • April Donation Goal
    • 15% discount on all items in the weapon shop
    • 10% discount on all vehicles (besides warpoint shop)
    • 10% increase in runs sell price (doesn't display in market)
    • These will take affect until May 31st
  • Passive Perk System
    • Civilian
      • Total Civilian Minutes - Paychecks increased
      • Total Vehicles Lockpicked - Lockpick chances increased, chance for silent lockpick even with security mods
      • Total Bombs Planted - Boltcutting process is faster at federal reserve
      • Total Distance on Foot - RedGull endurance last longer
      • Total Anti-Air's Hacked - Faster process to hack AA
      • Total Cop Kills - Decrease on fee when sent to jail
      • Total Epipens Used - Small chance to not require dopamine when revived
      • Total Vigilante Arrests - Discount at vigilante weapon shop
      • Total Suicide Vests Used - Discount for suicide vests
      • Total Time in Jail - Less jail time when sent
      • Total Civilian Kills - Small discounts for rifles at rebel shop and at vehicle shop
      • Total War Kills - Big discounts for rifles at rebel shop and at vehicle shop
      • Total Deaths - Random Death Messages
        • This can be disabled via a new option in Y-Menu Settings
    • APD
      • Total Drugs Seized Value - Drug seize payout increased
      • Total Pardons - Discount at cop weapon shop
      • Total Bombs Defused - Bomb disposal process faster
      • Total Cop Minutes - Discounts at vehicle shop
      • Total Distance on Foot - Coffee endurance last longer
      • Total Anti-Air's Repaired - Faster process to repair AA
    • RnR
      • Total Medic Minutes - Overall Medic discount increased
      • Total Revives - Revive process is faster
      • Total Vehicles Impounded at Yard - Profit increase at impound-yard
      • Total Repairs with Toolkit - Repair process is faster
  • Selling houses and gang sheds will now include 25% of total upgrade costs
  • ATM inside the Jail
  • Go-kart shop in Kavala
  • Kavala Air Service Station
  • Bloodbags and Redgull to Dopamine crates
  • Civilians with a driver's license can now check registration of other vehicles
  • Spawnpoint an Neochori
  • Vigilante information panel to start menu
  • More helpful hints for new players
  • Black pilot helmets on medic for $100 Donors
  • All armor tier 3 and lower helmets at rebel shop added to vigilante shop
  • Survival Fatigues for rebels
  • New Billboard / Sign locations throughout Altis.
  • Kavala HQ now has APD Logo and Decals above front entrance
  • New Hatchback / Sport textures for all civs (non-donor)
  • New Supreme Hatchback
  • N7 Ifrit for all civs (non-donor)
  • Boba Fett Ifrit for Rebels
  • Monster SUV for all civilians (non-donor)
  • Rebel Boba Fit Ifrit for all civs (non-donor)
  • Pyrgos Airport
  • Neochori Hospital
  • Free Candy Van for all civs (non-donor)

Changed:

  • Cop Lethal Payout System
    • Now a $400k cap
    • 50% goes to lethaler
    • Other 50% is split with officers within 100 meters
  • Cops online count no longer includes cops inside training dome
  • Cleanup Script Changes
    • No longer deletes vehicles with y-inventory inside them
    • Warzone vehicles will kick out dead players and then delete vehicle
      • This will apply to all of Altis if this seems to work well
  • Boltcutting and planting charges at federal events requires another civilian in the area
  • Gang mates can revive each other without "Allow Epipen" selected
  • Pyrgos Vigilante Shop changed
  • Civilians must now have two hours in game to purchase the vigilante license
  • Several Civilian titles changed
  • Updated VIP Orca Texture
  • Vigilante SPAR now costs 100k instead of 30k
  • 20% decrease in sell price of all salvage items
  • Replaced old billboard designs with updated designs / ads
  • Updated APD and RnR Signs (Parking, Notice, Warning, Checkpoint, Recruitment)
  • New Prisoner Outfit (Stripped)
  • Kavala Blackmarket Weed
  • Heroin Processor
  • Moonshine distributor
  • Changed Kavala Square
  • Fixed Athira HQ
  • Lots of legal processors have been changed for performance
  • Dopamine Crates now last 1 hour after placement

Fixed:

  • The Tasing Script
  • Sofia hospital was put back together
  • Incorrect color for a few legal processors
  • Silver processing gangshed can't be purchased anymore
  • Medic Hatchbacks now have lights again
  • Civilian Ghosthawks turbo now functions like Cop Ghosthawks
  • May no longer request medic with not enough money or if in jail
  • Vigilante ACP .45 should now tase
  • May no longer autorun and heal simultaneously 
  • Vigilante arrest notification now displays the correct weapons that you have earned
  • Added more chop shops checks and fixed a few to prevent exploiting
  • War Points for killing cops at warzone and active federal events is now fixed
  • 'No Entry' Message upon spawn selection
  • Entering long values when giving items (lagging players out)
  • A few CSAT uniforms that were not seizable by APD
  • Using Epi-pens while in vehicles

Removed:

  • All tables at processors and markets removed
  • KOS of Ryan, Hawk, and Deadpool
  • Base Colored Hatchbacks (Full color designs)
  • Jurassic Jeep
  • Red Ifrit
  • Some unneeded signs, billboards, and graffiti

As always if a bug is found please submit a support ticket about it under "Bug Report". Nothing can be fixed if we aren't aware of it.

Hey yall, just for an update on why this took so long, these last couple of weeks I have been really busy with school and preparing for something stuff I will be doing for the summer. Although the bank was not able to make it this update it will be released soon in the future (no current date for next update). A majority of the content in this update was done by @TheCmdrRex so please thank him since the update would not be nearly as large without him putting hours into it. With this update, I have improved our obfuscation and added some prevention from hackers which will hopefully prevent what happened this last week. We have also rolled back to April 26th 2 AM CST due to the massive amount of hacked money in the economy. For everyone in factions, I was able to keep the times you have played so none of your stats should have disappeared. It is currently 5 AM and I have classes until around 3 pm CST today so if there are any issues with something we added please submit a ticket and refrain from talking about it on the forums if it is game breaking, since I will not be able to get to it until later today. Thank you for your continued support (: or hate :(

56 Comments


Recommended Comments



8 hours ago, KGB JOSH said:
  • Cops online count no longer includes cops inside training dome

Does this effect tac respawning and federal events? (planting bomb)  @Pledge

Yes, cops who are being actively trained don't count towards the tac respawn amount :) 

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1 minute ago, hawk said:

Yes, cops who are being actively trained don't count towards the tac respawn amount :) 

WHAT ABOUT THE BOMB PLANTS HAWK!!!!!

  • Haha 1
Link to comment
1 minute ago, KGB JOSH said:

WHAT ABOUT THE BOMB PLANTS HAWK!!!!!

Yes it should affect bomb plants, thats what the whole system is in place for.

Link to comment
1 hour ago, hawk said:

Yes it should affect bomb plants, thats what the whole system is in place for.

I can confirm it works as actually intended. If X amount of cops are in the dome then they do not count towards the federal event requirements.

  • Like 2
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