Altis Life Update - 2022-8-5 - August Content Update
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Added:
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Community Goals - Donation Goal
- Faction Specific Goals started by Staff
- A single Community Goal can be active at a time per faction
-
Goal accessible through Y -> Quest Menu -> Community Goals
- Description of Goal, ex: "Sell 5,000 Blue Crystal Meth"
- Displays a fillable bar that changes based on the contribution level
- Number of contributions, contributors and your contributions
- Current contribution tier and reward
- 7 Tiers
- Starting and ending in HR, M, S
- Scheduling of Community Goals will vary, they may last day(s) or week(s)
-
Max reward (Cash or War points) is set by Staff
-
Payout varies from each reached tier
- S - (100% of max reward)
- A - (80% of max reward)
- B - (60% of max reward)
- C - (40% of max reward)
- D - (20% of max reward)
- E - (10% of max reward)
- F - (2.5% of reward)
-
Based on Tier reached, rewards vary
- Top 6 Contributors (100% of tier reward)
- Top 10% of all contributors (85% of tier reward)
- Top 25% of all contributors (75% of tier reward)
- Top 50% of all contributors (50% of tier reward)
- Top 75% of all contributors (25% of tier reward)
- Top 100% of all contributors (10% of tier reward)
- No Contribution (No reward)
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Payout varies from each reached tier
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Each goal is specific to what a faction can do
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Civilian
- Selling Illegal Goods
- Selling Legal Goods
- Use Blasting Charges
- Capture Cartels
- Kill Cops
- Steal Pharmaceuticals
- Unseal Black Markets
- Rob Players
- + Many more
-
Cops
- Play Time
- Defuse bombs
- Impound Vehicles
- Terminate Pharmaceuticals
- Seize Pharmaceuticals
- Complete Escorts
- Impound Stolen Vehicles
- Resolve Dispatches
- Drive Distance
-
Medic
- Impound Vehicles
- Revive Players
- Give Lollypops
- Play Time
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Civilian
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Housing Expansion - Donation Goal
- All new housing listed under "Unique" in Realtor menu
- 100+ new custom houses across the map
-
32 Custom House types added
-
Not displayed on map
-
5 Crater - Industrial Shed ($13.5M)
- Garage included
- $2M per Virtual upgrade, $200k per Physical
- $25M with all upgrades
-
5 Crater - Warehouse ($13.5M)
- Garage included
- $2M per Virtual upgrade, $200k per Physical
- $25M with all upgrades
-
5 Crater - Police Station ($13.5M)
- $2M per Virtual upgrade, $200k per Physical
- $25M with all upgrades
-
5 Crater - Villas ($15M)
- Garage included
- $2.25M per Virtual upgrade, $200k per Physical
- $27.75M total with all upgrades
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5 Crater - Hotels ($10M)
- $1.5M per Virtual upgrade, $200k per Physical
- $19M total with all upgrades
-
5 Crater - Brick Houses ($4.25M)
- $638kper Virtual upgrade, 200k per Physical
- $8.9M total with all upgrades
-
1 Crater - Parking Shelter ($750k)
- Garage Included
-
5 Crater - Apartment Building ($10M)
- $1.5M per Virtual upgrade, $200k per Physical
- $19M total with all upgrades
- 0-3 Crater(s) - Additional Bungalows, Shacks and Houses ($450k~1.55M)
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5 Crater - Industrial Shed ($13.5M)
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Not displayed on map
-
5 Craters
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Increased maximum storage of select houses
- Max Virtual 3,600
- Max Physical 1,100
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Increased maximum storage of select houses
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1192 Vanilla Housing locations added
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Additional default options now available
- 1 Crater - Ghost Hotel Bungalows ($750k)
-
5 Crater - Light "Houses" ($10M)
- $1.5M per Virtual upgrade, $200k per Physical
- $19M total with all upgrades
- 0 Crater - Windmills ($500k)
- 0 Crater - Slum Shacks ($450k)
-
Additional default options now available
-
Some Houses are subject to removal
- Ex: Buildings not intended for purchase inside of events and likewise
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Vigilante Renown Points
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Point Gain/Loss
- Accumulated after 100 arrests
-
Points are only gained after arresting a player over $200K and Geared
- Ex: T3 Vest and TRG+
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Gain 1 Point per $200k of bounty
- Rounds down
- Arresting a player with either a bounty less than $100k and little to no gear then a point is lost
-
Renown Point Shop
- Vermin 2RP
- 9mm Suppressor 6RP
-
Vigilante Rank 5+
- Promet 4RP
- Car-95 4RP
- Promet MR 5RP
-
Point Gain/Loss
-
Y-Inventory Rework
- Players no longer drop briefcases on death
- Player bodies can be accessed with T
-
On respawn Players will spawn a briefcase containing all Y-Inventory items
- Having the inventory open while a player disconnects keeps it open
- Players that disconnect while dead still spawn briefcases
- Gang Tags to all chat messages
- 200% Pharmaceutical Drop-off
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;apd
- Messages all APD officers
- Same restrictions as sending a phone message (i.e. location/misuse)
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;rnr
- Messages all Medics
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- Lists all players online; the same as ;players
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Weapon Shop Update
- RPK-12 now have color coordinated magazines
- Spar-17 Sand to (MVP/O+)
- All Bipod variants (MVP/O+)
- Mk20
- Car-95 now have color coordinated magazines (MVP/O+)
- Black ASP (MVP/O+)
- MXSW 100rnd magazines now color coordinated
- Explosive Satchel $400,000
- Jungle and Black NVGs (MVP/O+)
- Additional ARCO/RCO color variants
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Cartel Contesting
- If a group outnumbers another by 3 to 1, the cap will no longer be fully contested
- Once 3 to 1 is reached, you will be able to capture/neutralize at 50% the normal speed
- Player names added to remove keys
- Tased players now display a bolt above their head indicating status
- Title for Pararescue "Good Noodle"
- Illegal Vehicles are now displayed in Red in the Garage to display their status
- Dopamine hotkey for Medics
- Map Additions
Changed:
- Dead cops now count towards Federal checks
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Players can no longer load High Capacity Magazines in non-LMG tasers
-
Non-LMG Tasers can still utilize Cop variant High Capacity Magazines
- Ex: Black MX can be loaded with a 100rnd Black magazine but not a 100rnd Khaki/Sand magazine
- Ex: Black MXSW can be loaded with any magazine
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Non-LMG Tasers can still utilize Cop variant High Capacity Magazines
- All high capacity magazines to not overlap with APD weapon shops
- Players can no longer fix their clothes inside a vehicle
- WPL bonus on legal goods/activities from 20% to 15%
- RnR Divesuit to EMT+
- Rebel Weapon Shops now display whether they are donator or default
- HMG+ no longer has Red dot rail
- Pharmaceutical drop-off 85% changed to 50%
-
Gas station alarm changed
- Changed sound from 5m to 1m
Fixed:
- Cops dying in vehicles causing lethal bugs
- Textures missing after TDM Event
- Inability to put players in restraints in vehicles from Rebel Boat/Water
- Urbanite Uniform missing
- Silent bullet bug
- Players falling through map while performing an animation i.e. jumping/reviving
- Tase/Restrain not terminating Chop Shop action
- Xian not able to be Claimed
- Xian able to be insured
- MXC not list-able on Auction House
- RnR Mohawk changed to Search and Rescue
- Medics access to Facemasks/Headgear now restricted based on rank
- SWAT Title "Assult Specialist" -> "Assault Specialist"
- Vehicles not re-pulling after being claimed at Chop Shop
- Cop enter as actions not appearing
- Jail removing player textures
- Cops inability to access Undercover
- Trunk inventory visual duplication
Removed:
- Forced group messages in group chat
Hotfix #1 (8/8/2022):
- Added garage to pharma 200% drop off point
- Fixed issues with medic community goals not incrementing
- Fixed cartel markers displaying "any" when captured
- Fixed blackfishes being able to be insured
- Fixed issues with teleporting too many people to a TDM event
- Fixed issues with whitelisted factions not getting their team colored clothing in TDM
- Fixed APD vandal vehicles not being listed as red (aka illegal) in the garage menu
- Fixed backpack not increasing max virtual inventory sometimes
- Fixed stats not incrementing
- Fixed medics spawning with default Arma unit loadouts on death
- Fixed some server side issues with new houses and house keys
- Fixed some server side issues with disputes
- Significant network/server side performance improvement
Hotfix #2 (8/9/2022):
-
Added new fix/workaround for silent bullet bug.
- Players were sometimes stuck in a state where only they could hear their own bullets.
- If you find any ways to cause this still, submit a Bug Report immediately.
- Fixed house permanent keys being saved after giving
- Fixed kick messages with a few of the new backpacks
- Fixed a variant of house/shed inventories getting bugged
Hotfix #3 (8/16/2022):
- Probable workaround for clothing bug
- Fixed damage disparity between different variants of the Huron
- Fixed cartel messages being sent when someone is capping your cartel
- Make escort/pharma event vehicles tier-4 turbo
Hotfix #4 (8/17/2022):
- Various exploit fixes
- Admin-menu-spawned vehicles spawn with T4 turbo
- Small performance improvements to sound handling
If you find any issues please submit a Bug Report
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