Approved Ideas:
Civilian
Staff T5 Vigi removed - It's being repriced in our staff shop.
Staff should be required to earn it through normal progression, just like every other player. This ensures the system remains fair and balanced, preventing gameplay advantages and maintaining equal effort and dedication for all players.
Lower the number of players required for airdrops and radioactive to 45 - Reduced to 50 players for spawning.
Change weekend airdrop scheduling to 8P
Approved Ideas:
Civilian
Unrestrain / Release — assignable key bind
(recommended default: ?)
Arrest Risk Bonus — players now receive bonus Renown Points for arrests based on how many allied gang / group members are currently online with the arrested player. - More risk more reward.
More members = higher risk = more Renown.
Suggested tiers:
Small group (6–9 allies online): +10 RP
Medium group (10–14 allies online): +15 RP
Large group
APPROVED IDEAS:
Civilian:
Jail Re-Design Utilizing Custom Asset
New DMT Run
Mushroom and Frog Combined
Weighs 2 will sell for ~$8k per
Invasion Map Selection will be Randomized(No Voting)
Due to lack of diversity from the voting system
NATO Boat(Unarmed) Added
For civ and APD
Gun will still be there but won't function
New Charge For Evading APD Warrant
Will also include multiple titles for total evaded
Stora
Approved Ideas:
Civilian
Different animations for accessing houses
We'll scour the animations to see if there is something comparable to the default inventory animation without conflicts.
Currently house interaction is the same animation as accessing backpacks needs to be changed to reaching animation
Time Trial for Kav to Sophia
Will be similar to how go-cart track is
Top times will earn a unique title
Tier two vest for Tier 1 vigi - Enjoy
Approved Ideas:
Civilian
Vehicle survival kits will start with a gas can (gang perk)
Sell from vehicle at drug dealer
Time duration based off of weight of drugs in vehicle
Forced animation while selling
Change Car-95 from rank 5 to rank 4 in renown shop
Magazines will cost one renown point until tier 5
Retains same price
Add Unarmed Ghost Hawks to Civ Shops
650k
Legal
Rebel Shops
Bounty Perk Changes
APPROVED IDEAS:
Civilian:
Mine Detector Can Remove Speed bombs and Ignition Bombs
Stops people abusing using them to RVD rare vehicles
Move Sofia Chop to Old Factory Spot
Better spot more accessible further away from drug dealer
Gang Shed Invincible for 500k per restart
Won't be making it invincible however we'll reduce the price from $1M to repair down to $350k.
Prevents people spamming bombs to keep them destroyed
Allow Medics to
Approved Ideas:
Civilian:
Server bans on APD/R&R members should have evidence provided and not just be left with a note "see SAPD" and that is it
Provided that the evidence isn't log-based and is POV submission you'll receive your bans in the same fashion that you would on Civilian. If you feel like something is improperly handled still you can appeal to SA.
Ban appeals that a APD/R&R member does can be handled by non-SAPD/R&R staff
Any admin any ban
Approved ideas:
Civilian:
Art Gallery rework
Relocation/Redesign
3 different rooms with paintings to rob
Place a duffel bag in a room and it will rob the paintings in that room, placing the robbed ones in the duffel bag
Would require a distance cap that the civ can go from the duffel bag (100m? really depends on the design concept)
At any point during the robbery, you can stop and dip with what you have robbed so far & it would cancel the robbery
Approved Ideas:
Civilian:
Restricts the ability to pull ghost hawks to active Sr. APD, retired chiefs & active staff members with proper ranks
Revert the armed planes to 7.62 COAX LMG
It is currently a .50 cal
Increase Weekend airdrop value
Evidence Locker Adjustments:
Vehicle change from HemTT --> Tempest
Increase blacklisted items spawn chance to 20%
Display the second "loot pool" on stats page (it is not only the gear on the stat
Approved Ideas:
Civilian:
Gang Bases split days & rule update
Gang Turf rewards randomly rotate
The rewards for the turfs will be done like Gang Base instead of static
Pop-up drug dealer
Appears on the map at random locations for an hour when the server population is 80+
Regular redzone for all factions
Taxes from cartels not applied (fuck the British we got another tea party)
Vigi Warrant System
Tier 4+
Warrant lasts
Approved Ideas:
Civilian:
House / Storage Locker Additions
Ability to store current loadout in your house
4 Slots
10 Seconds to equip
Stores an individual loadout
Being able to move more than 1 item in a house at a time
Ability to click multiple things and move them up / down instead of just 1 item at a time
When you unlock your storage locker it stays "unlocked" for 5 minutes
Vigilante Vehicle Renowned Sh
Approved Ideas:
Civilian:
Multiple Hawks Lost + Titan interaction changes
When the APD sends the "This is the APD, you are being notified that since multiple Ghosthawks have been lost, the APD will be returning for the remainder of the situation guns hot." text the group being notified is automatically Titan Engaged for the remainder of the situation on all APD Aerial Vehicles.
Ability to destroy spike strips
7 second action
Would remove the spike strip a
Approved Ideas
Civilian:
House Lockdown Kit
2 Million to purchase at Rebel Outpost
10 Minute duration until house is locked down
Can be defused by APD, takes 30 seconds to defuse
Allows players to place a item (similar to HQ takeover terminal) inside their own house that locks the house from any and all interactions in regards to house inventory / windows key by the player
After being locked down the doors can be opened freely by anyone
Approved Ideas
Civilian:
Terror Changes
KOS for everyone
Small WP reward for killing members of the gang that started the terror
1 Warpoint
Reduce the time it takes to scrap vehicles / items
Change Vehicle scrap timer to 1 minute
Change Gear/Virt scrap to 2 minutes scaling on the value of items being scrapped
APD House raid changes
45 minute time limit from time of PC
Restart does not reset timer
Approved Ideas
Civilian:
Increase WZ Gear Airdrop Loot:
Make changes to the airdrop's loot pool to make it more lucrative by taking out certain items / changing rarity on some.
Ability to select how much a tempest device mines:
Ability to select "mine amount" instead of "mine from vehicle" and then type in a specific amount and the tempest would mine up to that amount.
Changes to Vigilante point shop:
Vermin changed from T4 to T3 vigis (Will onl
Approved Ideas
Civilian:
Allow Corporal+ to raid warzone - @ Big John1
Handbook Change Reference: There is a Sergeant+ Corporal+ with at least 2 other officers.
Rebel Outpost raids remain unchanged.
Scroll-wheel option to cartel flags that send a notice out to the APD, automatically giving APD officers probable cause within Warzone - @ Big John1
Will have a 30 minute cooldown to prevent abuse and you will be able to use this feature regardless of having misuse or not.
Civilian
Cartels
Add a "War All" option on the Gang Menu. @ WALT
"Disable War Invite Option", which allows Gangs to toggle this in order to not receive gang war invites. If gang rank 3+ enables this option then Opposing Gangs will not see there Gang Name on the war list.
Reasoning: Quality of life change, which will create a more efficient process for gangs who prefer to "War" every gang. Also gives options for gangs not wanting to be at "war" chance to dis
Civilian
Cartels
Remove NLR in Therisa
Exception: Players respawning in Therisa with the sole intent of returning to WZ are exempt from NLR on the condition their presence is limited to pulling a vehicle and driving to WZ
Reasoning: Currently a grey area amongst staff, some staff members ban players breaking nlr in Therisa; some don't. Most players intentions are to drive into warzone, but unfortunately get spawn camped within the city preventing the increa
Civilian Council
Conquest
Reduce flag capture time by 3.5 seconds per group member within 100m - Approved, but the numbers will be tweaked to utilize ratio rather than absolute count to actually reflect "overwhelming majority" and will not be as significant in most situations
Groups must have overwhelming majority
For example:
10v10 would be 45 seconds
10v5 would be 10 seconds
Civilian
Rework SWAT. @ doctor doom
Remove APD Requirement.
Rework Senior SWAT.
Senior SWAT are not enforcing rules.
Sergeant Rank should be restructured to a merit based promotion for players who have experience & lead (like Corporal on S1)
Allow LT+ to accept applications.
The current system only allows @ Caden to accept SWAT applications.
The current sy
General
Revert back to Rain Weather System @ anti
Remove Fog Weather System.
Re-skin of Monthly Conquest Wetsuit @ ArX
Reasoning: [1] Majority selected that the rain weather cycle should be brought back with the removal of fog. As seen through popular opinion and forums polls. [2] Conquest players would like a reskin of the monthly conquest wetsuit, since the current one has been the same for ages.
Cartels
Weekend Airdrop Event in Warzone @
General
Gang Base Changes @ WALT
Request redesign of current gang base near warzone island.
Add an additional gang base to the Gang Skirmish located on Old Drug Cartel Peninsula.
Would allow a second gang to compete for the ability to own a gang base more acclimated towards federal events/ runs.
Gangs only have the ability to capture/ own one gang base per week.
Remove big tower & add command center in its place.
Cartels
Server 1 Hot Zone Event: POSTPONED @ WALT
Event occurs once per restart if player pop is above 100 All gangs notified 10 minutes before event start
Pot starts at 10 Mil - pot generation is from BOTH gear purchased at rebels and drugs sold during the event
Single Zone / Point consists of a randomized pool of locations consisting of all current Altis conquest points, cartels, and black markets.
Event runs off a time-based system similar
General
Y FAKs dont drop on death @ Siltonious Milton II
Players and cops are known to take Y FAKs to put players that are revived at a disadvantage
This is too match the fact that the other FAK options do not drop on death
Rule Change: All civilians clearly participating in the APD escort are KOS
Cartels
Remove tower cap; Move house cap to Alpha point for Warzone Conquest @ WALT
The two drug Cartels will have 3 drugs each
General
Ifrit glass nerf @ Silton
This would override the last roundtable that asked for Hunters and Striders to be Buffed.
All Ifrits on the server will have comparable if not slightly better glass then Hunters and Striders
Less work for Devs and should help with the ballance we are looking for with armour
Cartels
Produce a screen blur (Haze/Fuzz) in smoke @ Tapatio
This is intended to decrease smoke exploiting
Feds