General
Always spawn with 1 fak on you.
When paying bail make a confirm option
so people don't accidentally pay bail when they try turning in contraband
Feds
Fed gates bolt cut @ Diamond_drop
5 second repair for cop
30 seconds for civs to do it
3 times max per gate
APD can still open anytime with scroll wheel, just no "O"
Hint/notification when entering a federal event zone that it is KOS
Cartels
Have a dope crate option at the pole when S&R + aren't on - @Tapatio
Purchase it for $150k
Lasts for 30min
Are not buyable when S&R+ are online
still costs 15k to receive dope
Runs
Ability to use gang garage at hospitals @Imagine_
APD Roundtable
Add
Ability for certain face wear (masks/glasses etc.) to offer night vision.
Adds an alternative to players having to run around wearing
Cartels
@WALT
When you pull vehicles out of a garage, make an option to give keys to all in your group/gang
Keybind which shows names below people's hex's
Decrease time which allows players to respawn after requesting medic (is currently 7 minutes)
Warpoint shop completely redone
ability to purchase redgulls, etc.
Always spawn with NVGs
When a gang member is in an opposing group: name tag appears green, change it to white to fix the co
Scats
Stone Flashes readjusted @Silton
Adjusting time of white screen, blurryness, etc.
how it is right now: https://www.youtube.com/watch?v=1Yi0U4aNQXU
Runs
Vehicle Seizure for containing $350,000 worth of contraband changed to $500,000 @Cale
Feds
Redesign bank, if Map designer find good location possible relocation as well @Millennium
Always be able to pick contraband whilst in jail @Silton
APD Roundtable
Add
General
Add more gang sheds https://imgur.com/a/F9z1tVO @SuWooP
Scats
Make it so when you are processing and cancel it whether its running away or hitting tab, and you start to process again you start from the percentage you left off at rather than restarting at 0%. @Millennium
Runs
Make processing heroin the same speed as cocaine and moonshine @SuWooP
Feds
Progress bar that takes 30 seconds to stop pharma @GG Mk1
APD Roundtable
Add
SAPD tr
Remember these are upcoming changes and additions - some of these will take some time to implement.
Cartels
The Walt Act
12 player group cap for gangs during conquest
Combine North & South Warzone Maps (5000 Points to Dominate this map)
Make new rebel a second conquest rebel
Ability to spawn at conquest rebel from anywhere
Safezone increased at conquest to 250m
Earlier conquest times
6pm est
Remember these are upcoming changes and additions - some of these will take some time to implement.
General
Add all bandanas to CIV clothing @Silton
Cartels
Make garages available after conquest for 5 minutes. @walt
Runs
Make drug dealer buildings more open @Mason Harrison
Vigis
Add Messenger Bags to Clothing Store, Rebel, and Vigilante Outpost. @DubbedSoap
Add Vigilante Tier Rewards to Vigilante Rules (Sting 25 arrests, T3 Vest 50 arrests, SPAR
Remember these are upcoming changes and additions - some of these will take some time to implement.
Cartels
Extent capture zone to mid vendor (currently you can contest from there, but not capture). @silver
Make range the same (was 70/90 now 90/90)
Runs
Move coke pro and field to old area near warzone @Mason Harrison
Add more options to the stats page Time and Money section to allow the chart to be expanded beyond just a
Remember these are upcoming changes and additions - some of these will take some time to implement.
General
Remove red triangle around explosive charges and IEDs (both small and large). @duanty_lake_23
Make red triangle only visible for gang members and players that have a mine detector. The Mine Detector is already available in the rebel shop, but has no real use as of now. This will make explosives more effective. Especially for ambushing enemy gangs or APD.
Carte
Remember these are upcoming changes and additions - some of these will take some time to implement.
General
Move Neochori vigi south of oil trader (https://imgur.com/a/sVUzHfB) @Silton
Cartels
Change current heroin cap back to house until a better cap is made that doesn't freeze your game @Truthy
If you're inside of a conquest zone and die to yourself or a bug you can spawn at conquest rebels, you must have a gun. @silver
Scats
If a player with a GPS becom
Remember these are upcoming changes and additions - some of these will take some time to implement.
Civilian Roundtable
Cartels
· Owning arms cartel reduces the cost of warpoint weapons/gear by the same 15%, the warpoints disappear, rather than being put into a gang bank. @Truthy
Scats
· Chance of getting more contraband (random between 1-4) @ivy
· Add titles for lethal injection uses @Raquese
Vein Popper - 10 used
Planned Parenthood -
Remember these are upcoming changes and additions - some of these will take some time to implement.
Civilian Roundtable
Cartels
Move House cap to OG Heroin @swervy
https://i.imgur.com/Jxv2eGE.png (x marks the spot)
Add a spawn to Therisa and add the usual town NPCs (Market, General Store, etc) @swervy
Scats
Driving a medic vehicle that was unlocked is no longer bannable @Millennium
Everyone loves joyriding.
Runs
Ad
Remember these are upcoming changes and additions - some of these will take some time to implement.
Cartels
More conquest tweaks @Zahzi
Two warpoints per kill on conquest
Conquest Kills count towards your warkills stat
Arms disabled during conquest
Scats
Lethal Injection virtual item to use on dead players, forcing them to respawn @Raquese
Remember these are upcoming changes and additions - some of these will take some time to implement.
Cartels
Conquest tweaks @swervy / @Mr Majestic
No medics in conquest.
Vigi tasers are lethal.
Two rebels per zone, helps fix the bottleneck there and at the closest capture point.
Lock the closest chop shop during the conquest event.
Reduce the resp
Remember these are upcoming changes and additions - some of these will take some time to implement.
Cartels
Add armed planes to the warpoint shop for 75 warpoints @swervy
When killing players you're not currently at war with on warzone, you get full warpoints, instead of the standard 1 warpoint @PURE P.K
Scats
Add a "NLR" message/icon below a players name when they are breaking NLR, similar to the in-event text currently @Bloodmoon
Remember these are upcoming changes and additions - some of these will take some time to implement.
Cartels
Remove rain and reduce night time @Jimmy Jarvis
Scats
Stop automatic seizing of drivers license after being sent to jail for non-driving offences @Bloodmoon
Currently, drivers licenses are automatically seized when you are sent to jail for things like Mansluaghters.
Only offences like Resisting arrest, vehiclular manslaughter and driving related o
Remember these are upcoming changes and additions - some of these will take some time to implement. I added some reasoning/flavor text for each idea this time around, hopefully you can see what we were thinking.
Cartels
Add the ability to see the highest medic rank currently online @Unjo
It really sucks to not be able to tell if it's just EMT's online and you're dead in a redzone waiting for 15mins because they can't enter.
Add
Remember these are upcoming changes and additions - some of these will take some time to implement.
Cartels
Add Cartel map marker if there are players on the cap contesting @G F
When you request a war, keep the war request window open instead of automatically closing allowing you to request multiple wars faster @Jimmy Jarvis
Scats
Garage "spam prevention" timer removed or reduced depending on performance @Bloodmoon
Armed plane weapon changed
Only a few light ideas this week to allow development to catch up.
Cartels
Flag pole scroll wheel option to clear cap of abandoned vehicles
Should require 75% of those on cap within 5m of flagpole to activate.
Only removes legal ground vehicles that are not currently occupied or have a virtual item inside.
War killstreak titles, title names TBD
3 kills
6 kills
12 kills
20 kills
Scats
Replac
Remember these are upcoming changes and additions - some of these will take some time to implement.
Cartels
Group system tweaks
Players in a group on cap should not contest the capture of the cartel.
Grouped players should have green names, regardless of gang affiliation.
If a gang member isn't in your group their name should not be green.
Groups persisting through server restart if they have two or more members online.
Add t
A few things left in discussion this week, I'll include those in Decembers roundtable. Remember these are upcoming changes and additions - some of these will take some time to implement.
General
Increase gas station robbery payout based on online APD members
Base payout of 35k, increases by 10k per online officer, up to a maximum of 85k (5 cops).
Cartels
Add the ability to pay gangshed rent a month in advance
Scats
Add a Sofia black market for Mushro
Cartels
Make the dope shot revive the player instead of just allowing an epipen to be administered. You can also apply the dope shot to yourself after being revived by an epipen.
Add colored hexes for gangs and groups.
Add most war kills title "God of War"
Actually have a gang wars, date TBD.
Scats
Redesign some processors to match the current quality of Moonshine Brewery without moving anything significantly.
When APD bolt cut into a house it should
APD Roundtable
Allow the dopamine chance on being epi'd to be applied to APD members - Passed
Have a most lethals title for cop - Passed
Decrease the pardon title from 500 to 250 it currently goes 50 > 100 > 500 whoever did that is obviously a genius - Passed
Make vandalized APD hatchbacks seizable (NOT a guns hot vehicle for ghosthawks though)- Passed
Add "possession of illegal equipment charge" or change pos. of illegal weapon to cover CSAT/other illega
R&R Roundtable
Reduce payout to 15k per revive, make civilians pay the full amount
APD Roundtable (approved stuff only)
Reduce Spar16S price to 150k from 250k
Reduce MX SW price to 185k from 215k
Add benched hellcat for 325k (civ & sgt+). Reduce the default hellcat price to 275k.
Buff Taru & Huron armor to engine and fuel slightly
Add 60 flares to armed plane and either radar or notification of incoming rocket (both civ and cop)
Cartels
Warzone raid changes
Max 5 waves per raid
PO+ have to pay 100% of their loadout cost if they die during the wave.
Civilians recieve warpoints based on the quality of gear the APD officer is wearing
APD officers count towards civilian killstreaks
PO+ are lethals only (Exception: Following someone in first wave you are permitted to taze)
New cartel event: https://docs.google.com/document/d/1Cu8KLhXpRxeLdmz16nwYu7