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Altis Life Development

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Altis Life Update 2/2/2016


djwolf

5156 views

  • We're now introducing Altis Highway Patrol (AHP).
    • Several new variants of highway patrol textures have been added including a new uniform.
  • R&R Quad Bikes and R&R Boats now have lights and sirens.
  • Admins should now accidentally teleport a lot less.
  • More Capture the Flag changes have been made that should hopefully result in fixes for some major issues with it.
  • Deputy Chiefs of Police and above now have access to the MX-SW.
  • Sergeants and above now have access to the Vigilante vest.
  • R&R vehicles with the red theme now have the same style of lighting as the ambulance.
  • A server hop / role switch cool-down has been added.
    • You must now wait 5 minutes from the log off point to be able to switch roles and/or servers.
  • Medics can now enter any vehicle to remove dead bodies.
  • Any vehicle that supports animating doors, now opens when the vehicle is unlocked, and closes when locked.
  • The Altis Market has been buffed.
  • A new turtle dealer has been placed south of Kavala.
  • Changes have been made to Pyrgos checkpoint.
  • Kavala rebel boat shop has been fixed.
  • Rebel outpost's towers can now take damage from explosive charges.
  • More light added to APD's HQs.
  • As a thank you to the community for helping us reach our donation goal, Hatchback Sports and Mohawk Helicopters have been unlocked for everyone.

47 Comments


Recommended Comments



  • Admin
Bubbaloo  - Reusable P Cup

Posted

4 minutes ago, Thomas Blinder said:

....... The dev team is sexy as fuck..... I would wanna date @Bubbaloo now just cause of the DEV team..

I pass ;).  I'm not part of the dev team though.  I'm a moderator. 

Thomas Blinder

Posted

4 minutes ago, Bubbaloo said:

I pass ;).  I'm not part of the dev team though.  I'm a moderator. 

Still ;)

CommanderSuki

Posted

i dont know why but when i buy a Mohawk on R&R i get it with default skin and i have to unlock it to get in:(

I Am Fuzzy

Posted

4 hours ago, Poseidon said:

Skins will be fixed today. The issue is some skins, even cop ones, for the sports are limited to donator level. Same thing with R&R sports/mohawk.

if your on the apd will the hatchbacks in your garage still have the bugged skins are will they be fixed as well?

Guest

Posted

I didn't notice the part about towers taking damage from explosive charges. That's pretty neat.

 

Also I must say, the MX SW is really neat. I like that it comes with a bipod, as it does make sense for an LMG to have one. The gun operates much like an MXC with 100 bullets until you deploy the bipod. I feel like when deployed this weapon will be good for suppressing towers or putting consistent fire into windows at ranges of 600m+ since there's literally no recoil. I'm going to have some fun with this gun :D

Also Peter and I straddled up on the left/right bench of a hummingbird with the tracer rounds loaded. Shit looks so good when we both fire in front. It ain't like a pawnee but it looks pretty :D

djwolf

Posted

On 2/2/2016 at 2:36 PM, Tragic said:

Can we expect to see a new skin added for 100$ donors and above?

The exact reason for us unlocking this stuff in the first place are so that there is no biased situations like the one you are describing. I don't really understand your logic here.

Poseidon

Posted

5 hours ago, I_am_Fuzzy said:

if your on the apd will the hatchbacks in your garage still have the bugged skins are will they be fixed as well?

You'll likely need to sell any in your garage and re-buy them.

I Am Fuzzy

Posted

45 minutes ago, Poseidon said:

You'll likely need to sell any in your garage and re-buy them.

ill just put in a comp ticket i got 8 fully upgraded :P

Ninjaman427

Posted

20 hours ago, talindor said:

So......about the new APD uniforms.......they look kinda........

Thanks for the hardwork overall. 

Um Ninja, they buffed the market so the prices are up.

I'm saying now they won't bring ifrits to fights anymore.

Guest

Posted

1 hour ago, Ninjaman427 said:

I'm saying now they won't bring ifrits to fights anymore.

 

You realize that the the use of these vehicles is virtually unchanged, right? The animation is only cosmetic. Bullets still act as if the doors are closed despite the appearance of being open.

djwolf

Posted

2 hours ago, McDili said:

 

You realize that the the use of these vehicles is virtually unchanged, right? The animation is only cosmetic. Bullets still act as if the doors are closed despite the appearance of being open.

Shhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

Ninjaman427

Posted

20 hours ago, djwolf said:

Shhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

Badaim and I tested that. I got shot out with 1 Mk18 shot.

djwolf

Posted

45 minutes ago, Ninjaman427 said:

Badaim and I tested that. I got shot out with 1 Mk18 shot.

Ripperino in Pepperino

Guest

Posted

Maybe its different between the ifrit and Strider? I will test tonight for my own peace of mind.

bigPat

Posted

Will there be another group pay goal for another month? 

Corbaaan

Posted

On ‎2‎/‎3‎/‎2016 at 4:02 PM, McDili said:

I didn't notice the part about towers taking damage from explosive charges. That's pretty neat.

 

Also I must say, the MX SW is really neat. I like that it comes with a bipod, as it does make sense for an LMG to have one. The gun operates much like an MXC with 100 bullets until you deploy the bipod. I feel like when deployed this weapon will be good for suppressing towers or putting consistent fire into windows at ranges of 600m+ since there's literally no recoil. I'm going to have some fun with this gun :D

Also Peter and I straddled up on the left/right bench of a hummingbird with the tracer rounds loaded. Shit looks so good when we both fire in front. It ain't like a pawnee but it looks pretty :D

If cops get Mk-SW civs should get mk-1 like its way to good to have 100 bullets in like 10 seconds from 600 meters or however far you  can shoot I don't think its really to fair and I understand that you guys are high ranks but you guys get mar-10 mk-1 and mx-SW like when a sergeant is on now its a little overpowering.

  • Downvote 3
Guest

Posted

32 minutes ago, WanaBeCop said:

If cops get Mk-SW civs should get mk-1 like its way to good to have 100 bullets in like 10 seconds from 600 meters or however far you  can shoot I don't think its really to fair and I understand that you guys are high ranks but you guys get mar-10 mk-1 and mx-SW like when a sergeant is on now its a little overpowering.

You're pretty much full of crap.

SGT's didn't get this gun so how did they become overpowering? Don't make stuff up to justify why something should be added/removed.

 

Only the Chief/Dep Chief get the MX-SW. Furthermore, you have the Mk200. It has 200 bullets and a higher RoF than the MX-SW.

Peter Long

Posted

3 total people are allowed the use of the MX SW, with the exception of Admins when they decide to play cop. Its spray pattern is literally atrocious, however it is a fun gun that fits McDili, Brody, and my playstyle. It opens up some more tactical options for us to utilize in bigger situations.

 

If you are really mad about the MX SW, wait until you hear about the APD Hummingbird with 6.5mm gat tazer cannons and forward mounted heat-seaking titan launchers that shoot off with an auto-text to criminal orcas that says "This is the A P. Prepare your ass for the D."

  • Like 2
Corbaaan

Posted

On ‎2‎/‎8‎/‎2016 at 4:26 PM, McDili said:

You're pretty much full of crap.

SGT's didn't get this gun so how did they become overpowering? Don't make stuff up to justify why something should be added/removed.

 

Only the Chief/Dep Chief get the MX-SW. Furthermore, you have the Mk200. It has 200 bullets and a higher RoF than the MX-SW.

This is true but,but that's like 500k to a 30k gun and you get it over and over with a  bipod

Guest

Posted

2 hours ago, WanaBeCop said:

This is true but,but that's like 500k to a 30k gun and you get it over and over with a  bipod

Chief gets nice toys.


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