Jump to content
Olympus Entertainment 2024 Price Match & Black Friday Sales & $1000 Giveaway! ×

Altis Life Development

  • entries
    140
  • comments
    2699
  • views
    124853

Contributors to this blog

Altis Life Update 4/4/2016


djwolf

5620 views

Update is coming out sometime later today, at that time all servers will go down for maintenance for ~30 mins.

 

  • Added persistent house key system
    •  You can give out permanent property keys by using the property menu with a player nearby
    •  You can 'change the locks' of a property to clear the list of people who have a key
    •  People with a key cannot spawn at the property
    •  Crates can only be accessed if the house owner is online
    •  Anyone with a key can unlock, access trunk, spawn vehicles, turn on the light, etc.
  • Medic DP missions fixed, they can deliver to highway patrol and receive missions form all APD delivery places
  • Medics receive an extra 7,500 for revives, this does not increase the cose of being revived.
  • Cops receive a maximum of 200k for lethaling players, instead of the previous 25k
  • Phone menu overhauled
    • Fits nicely into the Y-Menu
    • If you click on a message, and then click reply, it will take you directly to the UI to send that person a message back.
    • Added a services menu
    • Made the New Message pop-ups a little more custom to Olympus
  • All Big towers have been removed
  • Black market vendors added
  • When a vehicle is pulled from garage it is locked sooner than it previously was
  • Modified vehicle spawn code for persistent vehicles. Helicopters may spawn sideways less
  • Stamina on the hud replaced with virtual carrying weight
  • Medic vehicles can no longer be lockpicked
  • Added a hotkey for opening the virtual inventory. Press 3 to open the virtual inventory.
  • Intro Credits updated to include new Admins, Moderators, and our twitter page
  • Added 30 extra Civ slots

43 Comments


Recommended Comments



Poseidon

Posted

This update will roll out tonight, probably after 1am. All servers will be down for maintenance for a brief time as well.

SystemChips

Posted (edited)

Awesome update, cant wait. But how about McDili's idea in that other thread about splitting APD Cash. Is that still gonna happen or was the idea scrapped?

 

On 3/28/2016 at 2:00 PM, McDili said:

I already have a plan to address this, just waitin on devs.

 

All money made on cop (Ticket, Arrest, search, seizure, etc) will be split between all cops within 150m.

This is best because if a group of cops in Sophia make money, people in Kavala don't get a cut of someone else's effort.

Also, it discourages channel stacks because the more people you play with the less money you make. On the other hand, when you do work together with other cops, everybody who works together to get a guy or two gets a slice of the pie.

Edited by SystemChips
Poseidon

Posted

36 minutes ago, SystemChips said:

Awesome update, cant wait. But how about McDili's idea in that other thread about splitting APD Cash. Is that still gonna happen or was the idea scrapped?

 

Still gonna happen.

Also update may be delayed until sometime later today (4/4/2016). While setting up some new hardware with OVH the OS failed to install due to some hardware/software issue.

FrankTheCat

Posted

Recommendation:

 

     Add new rank to APD above Sergeant: Gary the Savage

    Loadout-

      Baton because Gary doesn't need a gun- Baton would have a Lethal and Non-Lethal mode

      Unlimited Redgull 

      Sergeant Armor

       Strider/Hunter and Ghosthawk with my profile pic across the front

      

      

 

 

5 hours ago, Poseidon said:

Still gonna happen.

Also update may be delayed until sometime later today (4/4/2016). While setting up some new hardware with OVH the OS failed to install due to some hardware/software issue.

In addition to that, I think it should be

The one who processes gets 15-20% more than the other cops who are not. Per say there are 3 cops and you are processing somebody wanted for 200K and he pays the ticket, instead of having 66K split across the 3, I personally think it should be 80K for the one processing and 60K for the ones who aren't.

ToeKnee

Posted

I may have missed some towers Cus I rushed it but I got every main one that everyone goes to usually but there are still maybe some random vanilla towers in the open somewhere.

 

edit: shit I forgot old warzone outpost tower but oh well who goes there anyway 

Fat Clemenza

Posted

1 hour ago, ToeKnee said:

I may have missed some towers Cus I rushed it but I got every main one that everyone goes to usually but there are still maybe some random vanilla towers in the open somewhere.

Great. Now all of the remaining towers will become Hoovervilles for all of the idiots who will soon suffer from quick-peek withdrawals. 

  • Like 3
Ozzy Jones

Posted

Awesome stuff all around!  This is going to be a huge boost for medics, and I predict lots more of us online now. :D

  • Like 2
Fedot

Posted

Quote

Helicopters may spawn sideways less

I LIKE TO SEE THAT CONFIDENCE 

  • Like 2
SystemChips

Posted

I'm interested to see what these black market dealers are about when I hop on

Guest

Posted

I didn't realize the update hadn't been applied yet lol. I was so confused when I was in-game because I couldn't find the black markets.

Poseidon

Posted

1 hour ago, Fedot said:

I LIKE TO SEE THAT CONFIDENCE 

Oops forgot to update that part. We tested it, They didn't' spawn in sideways ever, and after fixes they never spawned in damaged.

ToeKnee

Posted

1 hour ago, SystemChips said:

I'm interested to see what these black market dealers are about when I hop on

It's basically 3 barrack buildings around the map with a small Redzone where you can go and it has a rebel market, normal gun shop,clinic,clothing and general store and it also has a air/ground garage, I also made it so you don't need a rebel or gun license to use so like Vigilantes and stuff can use it for there needs.

  • Like 1
Peta

Posted

so its like a reduced gang hideout :( i miss the old ones.

JoeL

Posted

So are the big towers at rebel removed tooooo? 

djwolf

Posted

50 minutes ago, JoelProof said:

So are the big towers at rebel removed to? 

*too, and yes ALL big towers are gone.

ToeKnee

Posted

2 hours ago, pHunter said:

so its like a reduced gang hideout :( i miss the old ones.

Actually I don't think the old hideouts even had a clinic and clothing store lol

djwolf

Posted

1 hour ago, Trumper said:

Any idea when the update is being released?

Last I heard from @Poseidon, network settings are being adjusted to more properly handle the de-sync issues. So, some-time today hopefully.

Poseidon

Posted

Update later tonight. Still getting servers all set up and such. Was messing around with network settings on CQC as well.


Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and our Privacy Policy.