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Altis Life Development

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Altis Life Update - 2023-03-10 - March Update


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https://wiki.olympus-entertainment.com/wiki/Olympus_Mission_Updater

Release Time: 2023-03-10 - 5:00 AM EST

 

Added:

  • Donation Goal (Ends 3/31)
    • Temporary Federal Event Buff
      • Federal Reserve Gold Bars sell for 25% more
      • Enhanced drop rate and spawn rate for rare items in Blackwater Loot
  • Map Search
    • List for all map markers
    • Allows filtering for specific markers
    • Toggle distance for each marker
    • Moves map to marker when selected
    • Attempts to sort by Alphabetical then by Color
      • Custom sort filters in progress
  • Entering Area Notifications
    • Text in the bottom right displays the area you're in with relevant information
    • Lasts for ~5 seconds
    • Example
  • Experimental Network Optimizations
    • NPCs temporarily replaced with signs
    • Some animations optimized to update less frequently with negligible visual effect 
  • In-game Gang Recruitment Advertising
    • Gang Leaders can now advertise their gangs in-game
      • Gang Leaders can submit a 25 character title and a 255 character description
        • Gang Leaders can optionally link the forum for their Gang Recruitment
        • Leaders can edit and delete their listing
      • Action to view gang recruitments at Gun Stores and Rebel/Vigilante Outposts
        • Gang members are able to see their own recruitment on the Y-Menu Gangs Tab
        • Gangless players can see recruitment on the 'Create Gang' Tab
      • New Custom Menu
  • Fentanyl
    • Only spawns in the Narco Airdrop
    • Replaces the Meth and Moonshine spawns
    • Sells for $12.5k
      • Seize value $4,250
      • Does not decrease in value with dynamic market system
    • Can be sold at any drug dealer
    • Weighs 2 virtual per item
  • 10% Warpoint Tax
  • Realtor
    • Added option to search for all available buildings
    • Added option to change search range
  • Handcuffs
    • $10k
    • Requires lockpicks/boltcutters to unrestrain
    • Restrain timer reduced from 15m -> 10m
    • Only accessible by Vigilantes
  • Police Vest to Deputy Clothing Shops
  • Medics can now disperse Dopamine via windows key
  • Players now have 1 minute of drowning immunity after being revived by a Medic
  • Enter as Co-Pilot option for Medics
  • KOS Warning for entering a terror zone similar to the Active Federal Event warning
  • Weighted Cop count to for Federal Events to 😜
  • Greezy Gabe Founder's Circle Hex and Title
  • Textures
  • Map

Changed:

  • Jeep (SPMG) reverted to using a LIM and given back to the APD
  • Increased price of Promet SG Slugs from 4WP to 15WP per magazine
  • Interaction wheel options are now static locations
  • Vehicles now save Physical I-Inventory on restart
  • Fixed driver dropping not spangling players at high speeds
    • Players ejecting above 35km will now spangle
  • Updated coordinates for Sofia APD Escort Dropoff
  • Updated Coordinates for Sofia and Neochori Police spawns
  • Altered scrap values of some physical items
  • Medic base pay per revive increased by $5k
    • Maxes out at $25k at Coordinator
  • Hint with indication if you do not have required tool to gather
  • GUI Update
    • Common resources for GUI elements updated
    • Vehicle Garaged updated
    • Vehicle Shop updated
    • Chopshop updated
    • Vehicle Processing updated
  • Blackfish Maximum fuel decreased by 33%
    • While transporting a vehicle fuel consumption is increased by 50%
  • House interaction range now tied to closest part of a building instead of the center
  • Map

Fixed:

  • Players without pickaxes will now be notified they need one to mine.
  • VTOLs (Blackfish/Xian) throttling to 100% if a player was not the group leader
  • APD being unable to close an open door at an active federal event
  • Vehicles randomly reverting damage ex: Hurons/Vans
  • APD stolen tracked vehicles not updating properly
  • Fixed server time on the bottom left being wrong sometimes
  • Russian Qilin displaying as Water Elemental
  • Error with using ;commands while loading in
  • Dispute report button not sending players to the support section of the forums
  • Vehicle Processing errors
  • Scroll wheel bugs requiring players to right click invisible menus
  • Significantly optimized the persistent vehicles loading in on server restart
  • GUI confirmation boxes on top of existing GUI can now use space bar to confirm
  • Missing lights and sirens for Prowler (Light) and Qilin (Light)
  • Reviving into the Ocean
  • Pharmaceutical cooldown after Federal Event
  • Pharmaceutical vehicles and map markers not properly cleaning up
  • Players in Tutorial not able to put hands down
  • Some house types unable to be searched
  • Deploying turret when tased and restrained
  • Deploying turret while in air/water
  • Vigilante Arrests not updating when sending Combat logger bones to jail
  • Renown not increasing when sending Combat logger bones to jail
  • Garages not appearing on realtor
  • Some restricted houses being shown on realtor
  • Bugged uniforms, vests, and backpacks sometimes duplicating or being unable to be equipped
  • Processing bonus being reset
  • Processing bonus not taking into account various increases
  • Gang base bonuses not being applied properly
  • Robbing vests and uniforms did not drop items inside of them
  • Getting in planes sometimes would not initiate the plane delivery mission
  • Escape menu extra buttons not properly following animations
  • Lethal bug after claiming vigilante arrests before soft-logging
  • Map
    • Sofia Chop Shop gang shed simulation
    • Sofia HQ Heli Spawn Too Close to Wall
    • Multitude of Unintentional Fed Jump Spots 

Removed:

  • Promet SG Slugs from Adv. Rebel Shop
  • Map
    • Military Base TDM map
    • Old Shipment TDM map

 

HOTFIX #1

  • Federal Event Donation Goal extended to 4/10/2023
  • Faction lights script error
  • Being able to purchase and then re-sell items for Community Goal progress
  • Error: No Vehicle signs
  • Blackjack sign location
  • Loading Loadout significantly more discounted than it should be
  • Cleaned up Map GUI search feature
  • Entering some default locations didn't space names out ex: (PyrgosGulf, PelfkasBay)
  • Removed date from entering location notification
  • Qilin (Smoke) scrap value corrected from 0 -> 8,000
  • 4 Craters not being referenced correctly in Realtor menu
  • (Light) suffix added to Qilin/Prowler for APD/RnR
  • Textures
  • Reverted scroll wheel bug "fix", as it made it more frequent than before

21 Comments


Recommended Comments

monster

Posted

Quote
  • Donation Goal (Ends 3/31)
    • Temporary Federal Event Buff
      • Federal Reserve Gold Bars sell for 25% more
      • Enhanced drop rate and spawn rate for rare items in Blackwater Loot

vibe.gif

  • Haha 1
Karma

Posted

xznLPcl.png
wheres this at from the 07/30/22 roundtable 

yvJigjQ.png

and this from 06/25/22

I know this is mostly a bug fix/QOL update but just wanted to see if these were forgotten

  • Like 2
johnny goose

Posted

When will the 35km spangle update be added to conq, its a good change but with how little updates the conq server gets i feel like we'll be waiting months till we see it implemented. 

  • Downvote 1
  • Lead Developer
32 minutes ago, Karma said:

xznLPcl.png
wheres this at from the 07/30/22 roundtable 

yvJigjQ.png

and this from 06/25/22

I know this is mostly a bug fix/QOL update but just wanted to see if these were forgotten

Hasn't been forgotten, however its been very low on the priority list. I personally spent most of the month fixing various long standing bugs, and adding the majority of the bigger things, with the rest of our team focusing on real life. Makes things take a bit of time.

 

6 minutes ago, fat female arma 3 player said:

When will the 35km spangle update be added to conq, its a good change but with how little updates the conq server gets i feel like we'll be waiting months till we see it implemented. 

I plan to see how its received on S1, and if its still wanted after a week or two, we will probably implement it into Conq.

Pretty sure a conquest update is also close to being finished up, so we should be able to fit it in there if the response is good.

  • Like 1
johnny goose

Posted

Just now, Fraali said:

and if its still wanted after a week or two,

The only people who dont want it patched is in AP

  • Downvote 1
The Antichrist

Posted

Huuuuuge QOL update.  Ty so much for this whole thing basially.. going under the radar no double because its a lot of little things, but great fucking job.

Lea

Posted

Cry Reaction GIF by MOODMAN  Thank you so much,  I know you might think it was a small gesture but it means the world to me. 🧁🧁🧁🧁🧁

  • Like 1
  • Love 2
HsSand

Posted

Quote
  • Medics can now disperse Dopamine via windows key
  • Players now have 1 minute of drowning immunity after being revived by a Medic
  • Enter as Co-Pilot option for Medics

These QOL changes are fantastic. Unfortunate that water revives won't be as hectic though haha

Millennium

Posted

11 hours ago, Karma said:

xznLPcl.png
wheres this at from the 07/30/22 roundtable 

yvJigjQ.png

and this from 06/25/22

I know this is mostly a bug fix/QOL update but just wanted to see if these were forgotten

Not how roundtables work. When something gets approved, Trello cards are created for the ideas. Those are then sorted into priority categories the Sr/Lead devs think should be set in. They focus more on higher priority things/what they are interested in. The devs also get assigned cards. It doesn't get done based on when the idea was approved.

  • Like 1
Lucien

Posted

18 hours ago, Fraali said:

Hasn't been forgotten, however its been very low on the priority list. I personally spent most of the month fixing various long standing bugs, and adding the majority of the bigger things, with the rest of our team focusing on real life. Makes things take a bit of time.

 

I plan to see how its received on S1, and if its still wanted after a week or two, we will probably implement it into Conq.

Pretty sure a conquest update is also close to being finished up, so we should be able to fit it in there if the response is good.

Is it possible to make it so doing it in reverse spangles too? Lots of ppl "front tire dropping"

  • Like 1
  • SWAT Commander
Xlax

Posted

  • Fixed driver dropping not spangling players at high speeds
    • Players ejecting above 35km will now spangle

 

thank god

  • Downvote 1
Decimus

Posted

21 hours ago, Karma said:

xznLPcl.png
wheres this at from the 07/30/22 roundtable 

yvJigjQ.png

and this from 06/25/22

I know this is mostly a bug fix/QOL update but just wanted to see if these were forgotten

now delayed 2 more months 🙂

  • Love 1
  • BlessUp 1
  • +1 1
Decimus

Posted

4 hours ago, nman said:

Handcuffs are scuffed 

like bugged scuffed or you just don't like the implementation of them?

nman

Posted

23 hours ago, Decimus said:

like bugged scuffed or you just don't like the implementation of them?

Seems like they could be raised in price to 30k, reusable like tow hooks, made available t3+ and keep the time for balancing. 20 zipties vs 1 handcuff isn’t a good trade.

 

big update for the sending bones, that actually is huge

  • Like 2
DevanF

Posted

  • Blackfish Maximum fuel decreased by 33%

While transporting a vehicle fuel consumption is increased by 50%

any competent b-fish pilot will easily go around this not gonna say how but it's fairly simple

The Antichrist

Posted

On 3/15/2023 at 12:34 PM, Devan - Black Jesus said:
  • Blackfish Maximum fuel decreased by 33%

While transporting a vehicle fuel consumption is increased by 50%

any competent b-fish pilot will easily go around this not gonna say how but it's fairly simple

loading a manned fuel truck in the back?

doubleueyeceekay

Posted

On 3/21/2023 at 8:46 PM, The Sovereign said:

loading a manned fuel truck in the back?

fuel trucks dont need to be manned to refuel from

Millennium

Posted

On 3/21/2023 at 4:46 PM, The Sovereign said:

loading a manned fuel truck in the back?

If u load a fuel truck in the back you are preventing anything else from being loaded in it which is the issue with the blackfishes currently. They are too good of a getaway vehicle for other vehicles like gold trucks. If you load a fuel truck in it, then u won‘t be able to load a gold truck in it. No one really cares about just a blackfish flying on its own doing nothing.

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