Tanoa Release & Altis Update 7/3/2016
Tanoa life released!
Tanoa life is fully functional with lots of cool new stuff from the Arma 3 Apex Expansion.
Everything except for gear/position/vehicles transfer between altis and tanoa.
-Tanoa--------
-All new police textures (TPD)
-New camo variants for ifrit and a few other vehicles added
-Vehicles added
-Civ plane
-Civ RHIB (boat)
-Civ Blackfish (vehicle carrier)
-Civ Blackfish (infantry carrier)
-Civ Jeep
-Rebel Qili Unarmed
-Rebel Prowler Unarmed
-TPD Jeep
-TPD Prowler
-TPD Plane (PO+)
-and more stuff
-New weapons added
-Civ Mp5 thingy
-Civ 9mm pistol
-TPD deputies now get Stings
-tons of stuff that I don't feel like listing right now xd
-New gear added
-The gigantic backpack, allows for 120 virtual capacity.
-Various rebel outfits
-Various civ outfits
-Various helmets
-New resources only available on Tanoa
-Topaz
-Topaz Cut
-Bananas
-Processed Banana
-Cocoa
-Processed Cocoa
-Banana splits (combine banana, cocoa, sugar - its like a legal moonshine type of thing)
-Processed sugar
-Structures and objects (walls/trees/etc) auto-repair every x minutes in spawn cities, keeps the cities looking noice
-Sexy bridge added to connect the main island to a nearby island.
-Altis & Tanoa ------------
-Epi-Pens added
-You can use an epi-pen on any dead player
-Once revived via an epi pen that player has 5 minutes to get to a hospital or medic to receive dopamine. This is free from a medic, 15k from hospital.
-If you die before getting to a medic/hospital you cannot be epi-pen'ed again, you may only request a medic or respawn.
-Epi pens only available at hopsital at the moment, maybe black markerts in the future.
-You cannot epi-pen players of other factions, so civ->civ only, apd->apd only.
-Gathering remake (WIP - not all resources support new system)
-New gathering system is more interactive
-You must be looking at an object, press windows key, and you will get a limited amount of resources from that object
-Once object is depleted it falls over/collapses, or dissapears. Respawns after a few minutes.
-Gathering rate slightly increased
-PlayerTag System Overhaul
-New render method, names/gangs/other stuff appear centered over the player, different font
-Icons appear above all text
-Same/Possibly better performance as old system
-If you're wearing a ghillie suit while prone, players farther than 3 meters see your nametag as very transparent. If crouching it will be transparent, but not as much as prone.
-Spotting player units on foot range increased from 75m to 100m
-Dynamic map system
-Reduces the number of active map objets (stuff we placed, not bohemia) by over 50%, increasing performance.
-NLR timer on respawn menu updated to 15 minutes, and an info box is next to the spawn button to explain NLR
-Medics can now see how long it's been since a person requested revive on the map
-New cop light system
-Most signs now load from a farther distance
-Randomized police spawns in HQ's
-Medic towing fixed
-Cash is now prioritized over bank. If you have enough cash on you for a purchase it will use that instead of atm money.
-No/reduced fog feature added. If fog gets too heavy the server will clear the fog.
-Fixed error message on spawn selection screen
-Bug which prevented players from placing storage crates after buying a house or not being able to place max crates fixed
-Weapon shop remade, completely new UI.
-Weapon shops now support refilling mags
-Vehicle doors no longer open/close when unlocked/locked
-Potential fix to prevent respawn screen from bugging out if you die while in a menu.
-Removed the extra side chat and command channel
-Group chat voice is disabled when spawning in
-Vehicles in your garage are sorted by name
-Players can own a maximum of 50 vehicles
-You can now view all your licenses by scrolling
-Auction house is super super close to being done, supports auctioning your house/vehicles/weapons/virtual items/etc. Fancy ui and all. It'll likely be in next update.
- 16
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