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Altis Life Development

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Altis Life Update - 5/16/18 - Housing Inventory Overhaul


Kurt

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The crafting will come probably Friday of this week. Just had some stuff we had to figure out that was a bit more complicated than originally thought.

- REMEMBER - with the new inventory system, etc., if it's too good to be true it's probably not intended and you should report what you've found. Please report any and all issues with the new systems directly via PM to Kurt & I. Thank you.

Added:

  • Redesigned house inventory storage
    • Physical/Virtual items now accessed via 'T' menu
    • All crates have been removed from the game, all gear has been transferred to the houses' virtual menu
    • Physical trunk upgrades are now separate from virtual trunk upgrades
    • Anyone who had crates got automatically compensated $150,000 per crate via our transfer system
  • House searching system
    • Visit your local Realtor located in any of the major cities to browse vacant houses in a remote area
    • Ability to view house details such as max virtual/physical inventory
  • Two new vehicles added to the servers available vehicles
    • The Tanoa Jeep offroad with a LIM has been added to a rebel shop near you
    • The Offroad Anti-Tank has been added to the Blackwater loot table
  • Zafir has been added to the Blackwater loot table
    • Magazines will be sold at the warpoint shop
  • Roadkits will now be available for Corporal+
    • Access via Y menu
    • Select desired item and hit the windows key to confirm placement
    • Use the window key to pick up equipment when finished
  • APD now has access to a blue respirator which will act as a teargas mask
  • An optional ability to animate doors on specific vehicles when locking/unlocking them 
    • Able to be enabled/disabled from the Settings tab in the y menu (off by default).
  • An additional confirmation menu when purchasing vehicles/clothing which requires un-owned DLC
  • Vehicle Interaction menus (win key menu) now has the ability for you to force yourself into the driver seat of vehicles you don't have the DLC for.
    • APD/RnR/Civilian all have the ability
    • The vehicle must be unlocked, not broken beyond repair, and not have anyone already in the driver seat
    • Note - Scroll wheel will still not work and prompt you to purchase Bohemias DLC (we recommend you purchase it to remove the ads they litter you with).
  • Confirmation menu for cops searching vehicles
  • Gang member's names in the y-menu will now update every server restart
  • Show off your Takwando skills with Shift+8
  • New savable Y-Menu setting option to toggle Lottery Notifications
  • Option to add timestamp to map markers
    • Timestamp will be in "minutes until restart" for ease of reading
  • Added an additional stage of processing to Frog, Heroin, Weed, Cocaine, and Mushroom.
    • Simply process once and scroll for another process option
    • These drugs will always sell at 25% extra of whatever type you're doing
    • Portions of these drugs will go to cartel owners, so cap them cartels for $$!
    • New images will be added with next update
  • Added 3 new goldbar traders across the map
    • Old NPCs that use to accept gold will no longer be accepting Goldbars

Changed:

  • Houses will now expire after 45 days of not interacting with them instead of 60
  • All illegal items got a buff in sell price
  • New Neochori & Kavala Vigilante Outpost design
  • New Sofia APD HQ design
  • Blackwater & Warpoint Changes
    • RPG Launcher removed from war point shop to Blackwater exclusive - RPG ammunition still sold at war point shop
    • Mar-10 removed from war point shop to Blackwater exclusive - Mar-10 ammunition still sold at war point shop
    • Each Blackwater crate now spawns an additional two Pilot Coveralls on top of the current loot table
  • Mod Shops at gas stations now have a repair vehicle only option. At this time it's a complimentary repair.
  • Salvage sale prices have been slightly reduced to be more in-line with other legal runs
  • APD 911 calls now update locations if another 911 call is made by the same player
  • Time since request on the dispatch menu and map for medics will show the time since the player first requested medic (no longer resets after subsequent requests)
  • APD lethal money cap reduced to $200,000 from $600,000
  • APD money earned from arrests reduced by 10%
  • "Put in Car" will now select vehicles of the player's own faction before others.
  • Vigilantes will now receive an arrest towards their vigilante tier for sending a suspect's bones they tased/restrained to jail
  • Weight of jail charges has been halved. So you should spend less time in jail for petty crime.
  • Excavating can only be done at a few select locations on the map now, they're marked with a purple boat icon.
  • You can now windows key revive a player with a Epipen or if you want to you can use the Y-menu still
  • Gang member names will now update quite frequently to have their most current name in your Y-menu roster
    • You can hover over a name to get their playerid.
  • Some optimizations
  • Now if a vigilante goes to jail he/she will only drop down a rank of vigilante
    • May get removed depending on if it's showing undesirable results

Fixed:

  • Medic Ambulance texture fixed
  • Tasing timer should no longer reset when a tased player is pulled out of a vehicle
  • The ability to terminate the escort mission should not show up after the vehicles have spawned.
  • View distances should now update properly when you get in to and out of vehicles. (Please post feedback on the tracker if this is not the case).
  • When winning the lottery you shouldn't lose your money anymore.
  • Submarines will no longer have the ability to upgrade turbo at mod shops
  • Support uniform removed from public use (should be at least)
    • Support team can now use rank 2 for white-listing abilities.

Removed:

  • Some unused code, files, and stuff

Hotfix #1:

  • Houses will now only cost $150,000 per physical upgrade (those who spent money on upgrades have received some compensation directly to their bank accounts)
  • Physical storage upgrades will now upgrade by 150 instead of 100 (already purchased storage has been adjusted) (applies to gang sheds as well)
  • Vigilante arrests will now properly set on the player when sending someone to jail
  • Turtles can now be harvested once again
  • APD can now EpiPen each other with windows key as well
  • The new double process drugs have received some new icons
  • Oil upgrade cost will properly display now
  • If for some reason your housing weight becomes skewed it should automatically fix itself
  • APD dispatches will now appear properly
  • Item dupe fixed

Hotfix #2:

  • Apd will now detect when illegal second processed drugs are in a vehicle
  • Houses that didn't have any physical storage has been fixed and your homes will now have storage as proper.
  • Like 13
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  • Hmm 2
  • Downvote 2

98 Comments


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  • Community Manager
Mako

Posted (edited)

Changed:

  • APD lethal money cap reduced to $200,000 from $600,000

Whoever suggested this clearly doesn't play enough cop. The amount of times that there is a situation that can't be resolved with tasers is higher than the number of times they're abused on groups that could be peaceably taken down with non-lethal means. The civilian population gets buffs to every aspect every month, god forbid we get some too. Other than that its a great patch just sad to see dumb shit like this.

Edited by Mako
  • Like 4
  • Downvote 1
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15 minutes ago, Mako said:

Changed:

  • APD lethal money cap reduced to $200,000 from $600,000

Whoever suggested this clearly doesn't play enough cop. The amount of times that there is a situation that can't be resolved with tasers is higher than the number of times they're abused on groups that could be peaceably taken down with non-lethal means. The civilian population gets buffs to every aspect every month, god forbid we get some too. Other than that its a great patch just sad to see dumb shit like this.

haha Fuck THE APD no more lethals! Use a taser

  • Like 4
  • Downvote 6
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1 hour ago, Mako said:

Changed:

  • APD lethal money cap reduced to $200,000 from $600,000

Whoever suggested this clearly doesn't play enough cop. The amount of times that there is a situation that can't be resolved with tasers is higher than the number of times they're abused on groups that could be peaceably taken down with non-lethal means. The civilian population gets buffs to every aspect every month, god forbid we get some too. Other than that its a great patch just sad to see dumb shit like this.

I've played more cop than you.

 

Anyway to school you here, the lethal cap was raised to 600k from 200k because lethals were bugged and barely ever paid out. That has been solved for a while now, so it's back to where it was originally intended to be. But go ahead and talk about how you somehow "Deserved" the raise for literally no other reason beyond "I just want more money." I'd expect more than a kneejerk response from a corporal.

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42 minutes ago, Mako said:

Changed:

  • APD lethal money cap reduced to $200,000 from $600,000

Whoever suggested this clearly doesn't play enough cop. The amount of times that there is a situation that can't be resolved with tasers is higher than the number of times they're abused on groups that could be peaceably taken down with non-lethal means. The civilian population gets buffs to every aspect every month, god forbid we get some too. Other than that its a great patch just sad to see dumb shit like this.

The only reason it was raised back in the day from 200,000 was because actually getting the money from lethals was so inconsistent. Getting lethal money is more consistent now. We also want to deter the use of lethals.

  • Like 2
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18 minutes ago, Aether said:

You didn't care to mention in your notes how you literally FUCKED salvaging in the ass???

Get rid of the purple marker requirement, please. As soon as you can. The 12 meter under the surface requirement was good enough. 

Why would you do this??????

I don't care about the prices. You screwed us over half of the previously available shipwreck sites.  

Perhaps it was overlooked when the changelog was written, but salvaging made up a ridiculously large chunk of the income from Civilian. It was far and above the best risk vs reward run. Way too strong and deserved the changes.

Link to comment
2 hours ago, Mako said:

Changed:

  • APD lethal money cap reduced to $200,000 from $600,000

Whoever suggested this clearly doesn't play enough cop. The amount of times that there is a situation that can't be resolved with tasers is higher than the number of times they're abused on groups that could be peaceably taken down with non-lethal means. The civilian population gets buffs to every aspect every month, god forbid we get some too. Other than that its a great patch just sad to see dumb shit like this.

From my knowledge it is make your RP instead of kilimg

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1 hour ago, McDili said:

 

Well can we get them to not cut between all the cops in the area then cause thats like 50k from a lethal unless you are the only/last cop alive... like if im pushing a tower with 6 other cops thats kinda aids like as a corporal who uses fed's to pay for insurance and shit this is really aids not sure if you could force it to split to only me and someone else or something like that but just does not seem. 

Lets say you are fighting a fed against trident and they all have 600k bounties give or take you have 5 other cops slamming with you. You push up get a lethal previously this would have given you each 100k okay how bout with this change now you are getting 33k if you get 5 lethals(Usually you get less or get people who have already been lethaled) during a fed all at max price which i most people are you are getting 150k where you were previously getting roughly 500k a very significant drop especially my main problem with how sudden of a drop it is. Like cop is no means about the money but really hurts to see this like now if I get tased but lethal 1 before being restrained or something with other cops around I mght not even have enough to rebuy my loadout you want to talk about getting buffing illegal well making it the primary source of income for corporals who can pull the vehicles that quickly and efficiently search them does not seem like its going to be that great.

  • Downvote 3
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6 minutes ago, Hoonter said:

Well can we get them to not cut between all the cops in the area then cause thats like 50k from a lethal unless you are the only/last cop alive... like if im pushing a tower with 6 other cops thats kinda aids like as a corporal who uses fed's to pay for insurance and shit this is really aids not sure if you could force it to split to only me and someone else or something like that but just does not seem. 

Lets say you are fighting a fed against trident and they all have 600k bounties give or take you have 5 other cops slamming with you. You push up get a lethal previously this would have given you each 100k okay how bout with this change now you are getting 33k if you get 5 lethals(Usually you get less or get people who have already been lethaled) during a fed all at max price which i most people are you are getting 150k where you were previously getting roughly 500k a very significant drop especially my main problem with how sudden of a drop it is. Like cop is no means about the money but really hurts to see this like now if I get tased but lethal 1 before being restrained or something with other cops around I mght not even have enough to rebuy my loadout you want to talk about getting buffing illegal well making it the primary source of income for corporals who can pull the vehicles that quickly and efficiently search them does not seem like its going to be that great.

Calm down fam it was already brought up to remove lethal split.

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8 minutes ago, Hoonter said:

Well can we get them to not cut between all the cops in the area then cause thats like 50k from a lethal unless you are the only/last cop alive... like if im pushing a tower with 6 other cops thats kinda aids like as a corporal who uses fed's to pay for insurance and shit this is really aids not sure if you could force it to split to only me and someone else or something like that but just does not seem. 

Lets say you are fighting a fed against trident and they all have 600k bounties give or take you have 5 other cops slamming with you. You push up get a lethal previously this would have given you each 100k okay how bout with this change now you are getting 33k if you get 5 lethals(Usually you get less or get people who have already been lethaled) during a fed all at max price which i most people are you are getting 150k where you were previously getting roughly 500k a very significant drop especially my main problem with how sudden of a drop it is. Like cop is no means about the money but really hurts to see this like now if I get tased but lethal 1 before being restrained or something with other cops around I mght not even have enough to rebuy my loadout you want to talk about getting buffing illegal well making it the primary source of income for corporals who can pull the vehicles that quickly and efficiently search them does not seem like its going to be that great.

 The APD isn't for making money neither is it to kill civilians. This is why they did this to reduce the use of lethals in all and any situations.

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12 minutes ago, Wobbles said:

 The APD isn't for making money neither is it to kill civilians. This is why they did this to reduce the use of lethals in all and any situations.

I understand the motives behind this decision but you have to remember many if not all of the people who are active lethals in the APD primarily only play Cop or play civ in a more administrative role. And all these orcas and shit have a cost associated with them

Edited by Hoonter
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If they primarily play cop they dont even need a lot of money then. As the APD dont lose anything unless kidnapped and if your not a dumb cop you'll never get kidnapped.

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12 minutes ago, Wobbles said:

If they primarily play cop they dont even need a lot of money then. As the APD dont lose anything unless kidnapped and if your not a dumb cop you'll never get kidnapped.

I can think of many times when cops need money.  To buy vehicles for patrols, when someone takes a Medic hostage and wants something, and when buying more magazines/y inventory.  I'm not saying I would spend as much money if I were on civ fighting a cartel or doing federal events but there still is a cost associated to playing.

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