Jump to content
Olympus Entertainment 2024 Price Match & Black Friday Sales & $1000 Giveaway! ×

Civilian Representative

  • entries
    76
  • comments
    1157
  • views
    12016

Contributors to this blog

Civ Round Table 4/28/19


DeadPool

3629 views

Most things we brought up was shot down. This meeting took an awfully long time so this is what we got.

 

Cartels- @Jimmy Jarvis @HyperGoat @swervy @Toasty @nomadox

  • Nothing for now sadly

Feds-   @Kamikaze @indian @billdroid @Cyanide @ryan beck

  • Nothing for now sadly

Scats- @Mr Majestic @Tyrone @Unjo @John Wayne @Nex is the name

  • Every 30 days you will be taxed 10% of the house per house like it is for gang sheds
  • Kidneys rework
  • Faster Processing time if more cops are on

Runs- @Bloodmoon @indian @NokiaStrong @Mudiwa @Zahzi

  • Working on some economy changes

Vigis-@Tyrone @CorNfLower  @|REAL| Boing

  • allowing vigis to buy epis at vigi out post

As always if you have an Idea feel free to msg anyone of your civ reps.

30 Comments


Recommended Comments



Google

Posted

12 minutes ago, Mr Majestic said:

I think it would be more accurate to say we want balance between the factions and different play styles. I think once Vigilantes are in line as far as their monetary gains go, we'll find it easier to suggest obvious quality of life changes that they could benefit from. We're mostly waiting to see what happens with the taze script right now, we might be fucking them quite hard with that.

I did, and I'll try and explain why myself, and apparently other civ council members and staff thought it was a good idea. Right now houses are basically being taken hostage by a portion of the older player base that have already made their money with the houses. A lot of the houses currently owned by these players don't even get used anymore, they are simply refreshed and left to rot. I'm guilty of this too.

A good example is players that are currently inactive, perm banned or simply don't have the game installed anymore can have their buddies with permanent keys keep their houses active and off the market. Stopping this behaviour is beneficial to new players that are currently the life blood of the servers.

We're not even talking about a lot of money here, 10% of a 4 crater is 220k/month. I think if you're sitting on a 4 crater like that, you purchased, upgraded and put gear into - you can probably afford that upkeep and the tax is more than reasonable. Of course if the owner isn't around at all to pay the fee, or can't afford to pay the fee then the house goes up on the market for anyone to purchase.

I haven't even touched on the advantages having a passive money sink has on the server economy and inflation.

Ahh yeah I didn’t know your friends could upkeep your house for you. Fair enough then I can definitely see why this would be beneficial.

Lincoln Williams

Posted

Civ can check registration of vehicles..... why? Lite rp is lite rp but cmon... this is a no brainer for many reasons.  I feel this needs to be removed for multiple reasons. I'll list 3 then would love a counter or a reason why this is even a option. 

1. Player a kills player b. Player b respawns and decides to be a prick and find any vehicle with player a name or gang to destroy, chop, etc.

2. Vigi parks vehicle in kavala and begins chasing random bounty.  Random civ checks registration, recognizes vigi name, disables car. Now vigi and possible bounty at more risk. 

3. "I hate this person" .......so civ interacts with car belonging to said hated person (cop, medic, etc)  even though new life, etc etc. 

 

I don't find any value in this addition outside of knowing if it's your car and even then spamming unlock has never been a issue. Please feel free to explain it. 

  • Like 1
mohsen98

Posted

Civ can check registration of vehicles is bull shit and we all hate that remove it

|REAL| Boing

Posted

21 hours ago, Lincoln Williams said:

Civ can check registration of vehicles..... why? Lite rp is lite rp but cmon... this is a no brainer for many reasons.  I feel this needs to be removed for multiple reasons. I'll list 3 then would love a counter or a reason why this is even a option. 

1. Player a kills player b. Player b respawns and decides to be a prick and find any vehicle with player a name or gang to destroy, chop, etc.

2. Vigi parks vehicle in kavala and begins chasing random bounty.  Random civ checks registration, recognizes vigi name, disables car. Now vigi and possible bounty at more risk. 

3. "I hate this person" .......so civ interacts with car belonging to said hated person (cop, medic, etc)  even though new life, etc etc. 

 

I don't find any value in this addition outside of knowing if it's your car and even then spamming unlock has never been a issue. Please feel free to explain it. 

 

Here's a thought:

Vigi sees random tree shitter with 1mil bounty, surrounded by other tree members in Kavala. Vigi checks cars nearby, and finds the bounties car, places a GPS tracker, and waits for him to be alone or off guard.

There's plenty of pros to outweigh the cons brother.

Lincoln Williams

Posted

 

6 hours ago, |REAL| Boing said:

 

Here's a thought:

Vigi sees random tree shitter with 1mil bounty, surrounded by other tree members in Kavala. Vigi checks cars nearby, and finds the bounties car, places a GPS tracker, and waits for him to be alone or off guard.

There's plenty of pros to outweigh the cons brother.

That's one pro. But not enough to make me a fan of the entire project. Sorry


Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and our Privacy Policy.