Gang Warehouse Update
IT HAS ARRIVED!!!!
General Stuff
- Cops have the black ARCO added
- SAPD Uniforms have been updated
- NLR distance increased to 1,500m to limit spawns
-
New NLR monitor to warn players when they're potentially/most likely breaking NLR
- Will report to admins...
- Hospital Heal cost is now $1,000
-
Added some new optics/attachments/items to vigilante store
- Added Spar Variant 5.56mm
- Decreased Sting Price
- Potential fix for correcting BW map marker when door is repaired
- SHOULD not take damage while in jail
- Vehicle Interaction Menu has been slightly resized.
- Extra redgull/food/drink checks while restrained
- Keychains/seizing/impounding will now display the vehicles Display name and not Arma Classname
- New magazine refilling method to fix silent bullets
- Get split pay when doing cop actions up to 150m radius
- Cannot close out during combat/while being shot near/around/at.
-
Civilian motorboats can be purchased
- New boats available for purchasing.
- Player marker now faces right direction while passenger in vehicles
- Cash & item pickup exploit fixed
- Player tags more reliable.. shouldn't show players 8km out..
- Corn, Lithium, Yeast, Sugar, Mushrooms now able to be sold
- Cops can search vehicles at illegal gathering locations now and have a value returned... (heroin, frog, weed, phos, ephedra, cocaine)
- New Sofia HQ & Blackwater Outpost for APD.
- Anti-Ghosting Cartel/Black Market/Rebel feature added
Gang Shed Stuff
- Can now lock/unlock all doors of the building using the shed menu (as well as using the 'u' key near the doors)
- Gang Rank 4 & up can upgrade the buildings storage/crates (uses gang funds)
- Gang Rank 3 & up can unlock crates/storage for all to use
- Gang Rank 1 & up can access crates without them being unlocked
- Gang Rank 1 & up can access storage without it being unlocked
- Gang Rank 5 Required to purchase a building (20m from gang funds)
-
Gang sheds will delete crates & unlock in under 15 minutes if no gang members are on
- Will re-lock and re-setup crates if a member joins.
- First crate upgrade is 1m, 2nd is 2m, 3rd is 4m.
- 9 storage upgrades to 10,000 storage space at 1.5m/each upgrade
- 8 Members in gang required to purchase a shed
A huge shout-out to Jesse for the amount of work put into this update. Our Development team has put a lot of effort into this update, however Jesse is the MVP.
THANKS JESSE!
Hotfix ~7AM est 12/2/2016
- Looting other players backpack should be disabled again
- When trying to access an inventory you're not allowed to, it should no longer break everything like y-menu and such.
Hotfix ~7AM est 12/3/2016
- Vigilante arresting fixed, no longer splits/loses bounty
-
Cop arrest bounty splitting tweaked, % of bounty that gets split between nearby units changes depending on how many people are splitting it.
- If the bounty is being split between 1 person (you), you get the same value you would have before this update (0.4 * bounty)
- If it's being split between 2 players you still get (0.4 * bounty) each. So it's basically (0.8 * bounty / 2)
- If it's being split between 3 or more players you get (1.0 * bounty / # of players)
- Player stats tab added in y-menu
- Tweaks to Sofia HQ
- Slight optimization to dynamic loading of map object (more optimizations likely to come)
- Some decorative items prevented from spawning to maximize server performance.
- 15
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