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Civilian Representative

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Roundtable Summary 2020-05-17


SuWooP

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Remember these are upcoming changes and additions - some of these will take some time to implement.

Civilian Roundtable

Cartels

·       Owning arms cartel reduces the cost of warpoint weapons/gear by the same 15%, the warpoints disappear, rather than being put into a gang bank. @Truthy

Scats

·      Chance of getting more contraband (random between 1-4) @ivy

·      Add titles for lethal injection uses @Raquese

  • Vein Popper - 10 used
  • Planned Parenthood - 25 used
  • Harmacist - 50 used
  • Touch of Death - 100 used

Runs

·       Add WPL titles and perks for legal items sold (in line with other rebel/vigi titles and perks) @TheHeroNoob

  • Legal Lover - 1k sold - 0% price reduction for WPL gear
  • Pocket Protector - 5k sold - 2.5% price reduction for WPL gear
  • Open Carrier - 15k sold - 5% price reduction for WPL gear
  • Rook Banger - 50k sold - 10% price reduction for WPL gear

·       Change platinum pro to make it look better / more defendable @TheHeroNoob

Vigis

·       Invisible carryall backpack to all - double the price of a normal backpack @haleychu

·       Add GPS Tracker to Vigi Market (only normal, not enhanced) @duanty_lake_23

Feds

·       Reduce the cost of repairing a destroyed gang shed from $1.5m to $1m @Noahhh!

·       Change Pharma 130% payout to 150% @SuWooP.

General

·       Allow war invites to be disabled @Joce

APD Roundtable

·       Add flaregun to Sgt+

·       Add unarmed Jeep to Deputy+

·       Add skate helmets to Patrol Officer+

  • Skate helmets are only authorized for quad bike patrols (exception: sgt.+ may utilize Skate Helmets at any time)

·       Add prowler to corp+

·       Titans fired should show the shooter’s name even if it misses

·       Rule change for guns hot on Illegal Vehicles/APD Strider & Hunter to include stolen RnR Hunter & Strider

·       Ghosthawk guns hot on medical personnel after bomb blows at Federal Events - clean shots only - potential revisit if abused to kill civs

·       Add Carrier GL Rig to Sgt. clothing shop

·       Remove NW gate hescos, knockable walls near circles (https://files.zahzi.us/screenshots/aLuskCPQ_1589752402.png 

·       If you are in a tagged gang, anyone in your tagged gang is engaged with the cops (unless the civilian is clearly not participating in the situation/engagement)

·       Add titans to counter blackfishes that are clearly participating in federal events, not during any means for sgt+ or anything else

Use different variant than available at rebel, different message in chat to indicate APD titan

Staff Roundtable

·       Add garage to pharma drop off points @Outcast

·       Add Blackfoot to Admin Menu @Outcast

·       Invisible bergen backpack - 2x bergen price @Mako

·       Explosive charge changes @Mako

  • Large Explosive IED added to rebel weapon shops for 350k
  • Explosive charge price reduced from 325k to 190k
  • Slam price reduced from 250k to 200k

·       Animations @Mako

·       Blackwater vehicles spawn with Tier 4 speed instead of 0 @Civak

·       Add respawn confirmation (for staff and non-staff)

·       Rule updates @Zahzi

  • Gangs should not be able to own more than 1 shed on each server
  • 9. Death ends the engagement.  Anyone who is revived by a medic or epi-pened must engage/be re-engaged.

           Exception: When two tagged gangs are in an active engagement (with player(s) on both sides alive), tagged players of either gang that get revived whilst the engagement is still active do not need to re-engage. Example: Gangs tagged [A] and are in an active engagement, with players on each side alive. An [A] gang member gets revived. That [A] gang member does not need to re-engage any of the members, and is considered engaged with the members. 

·       Add ballistic shield to armed offroads @Mako

·       $2m .50 cal plane @Mako

·       Shooting people through towers is not bannable if sticking through due to lag or negligence @Zahzi

·       Reduce medic slots to 12 @ThatNerdyGuy

·       Re-enable advanced flight controls, set higher mass to prevent faster climbing, script to prevent switching @Zahzi

 

You can find the roster for the @Civilian Council here. As always you can find details on how to apply here:

 

53 Comments


Recommended Comments



1 hour ago, Mako said:

They're in the base game as parts of DLC, just been a while since there's been something new besides dancing do I figured it'd make an easy addition. 

yeah good addition I feel animations are still important just adds a cleaner look

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3 hours ago, Masoooooooooon said:

Ghosthawk guns hot on medical personnel after bomb blows at Federal Events - clean shots only - potential revisit if abused to kill civs

0 clue why this was added most people just dip after the bomb is blown up either way.

 

Also still no meaningful changes to runs 😞

What changes you want?

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  • Senior Admin
26 minutes ago, Mason Harrison said:

What changes you want?

Something what isn't going to make runs take me hours to do to make any sort of money.

I've got a idea what I need to look into a tiny bit further which might interest a few people and make some factors more worth it whilst not being too big of a buff.

I'm mean not to be a arsehole but do any of these changes make anyone want to do a run?

·       Add WPL titles and perks for legal items sold (in line with other rebel/vigi titles and perks) @TheHeroNoob

  • Legal Lover - 1k sold - 0% price reduction for WPL gear
  • Pocket Protector - 5k sold - 2.5% price reduction for WPL gear
  • Open Carrier - 15k sold - 5% price reduction for WPL gear
  • Rook Banger - 50k sold - 10% price reduction for WPL gear

·       Change platinum pro to make it look better / more defendable @TheHeroNoob

Edited by Masoooooooooon
  • Hmm 1
Link to comment
5 minutes ago, Masoooooooooon said:

Something what is going to make runs take me hours to do to make any sort of money.

is that even English 

Link to comment
26 minutes ago, John Wayne said:

ya'll fucked up

 

just sayin

Who fucked up? Civilian Council? I wish I had a larger vote in what happens with the server, like everyone else wishes, but I don't.

Civilian Council doesn't run this server and decide what gets implemented, staff does, and ultimately Ryan does.

There are plenty of things on this roundtable that I don't agree with. I made my opinion known during the meeting, and unfortunately, that didn't always mean that I am heard.

The staff meeting consists of mostly staff and SAPD, with a Civilian Council super-minority. Out of the 30 people in the channel or whatever, there are 3 to 5 Civilian Council members. I think maybe 3 at this one.

Civilians got nerfed at an event that has an already low win rate because APD cant stand to lose to some kid flying a blackfish. I don't know what to say boss. Really scuffed.

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  • Lead Map Designer
18 minutes ago, Mane said:

So mass hunter/strider pushes on top of being able to knock walls down, APD wins again I guess.

There's no way you think it is currently balanced in terms of the Blackwater win rate, just because a change is being made to make the Blackwater more balanced doesn't mean the "APD wins again".

kyYsIF4.png

  • Like 2
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9 hours ago, Zeuse said:

There's no way you think it is currently balanced in terms of the Blackwater win rate, just because a change is being made to make the Blackwater more balanced doesn't mean the "APD wins again".

kyYsIF4.png

Don’t get me wrong the BW is civ sided, but SAPD has been countering by pulling 8 Hunters, this mixed with the ability to knock a good portion of the west side of the BW means APD can take part of one of the most important sides with almost ease 

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  • Lead Map Designer
18 minutes ago, Mane said:

but SAPD has been countering by pulling 8 Hunters

And still losing...

18 minutes ago, Mane said:

this mixed with the ability to knock a good portion of the west side of the BW means APD can take part of one of the most important sides with almost ease 

If the knockable walls helps the APD at all, why do you think SAPD will still pull so much Armor?  You don't see SAPD pulling hunters for Feds or BWs being done by 2/3 people, if it is obvious the APD actually has a chance at winning, not as much Armor will be pulled.

21 minutes ago, Mane said:

APD can take part of one of the most important sides with almost ease 

It's a problem that the APD can take a part of the Blackwater with "almost ease" but not that the Civilians can win the entire Blackwater with ease?

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17 minutes ago, Zeuse said:

And still losing...

If the knockable walls helps the APD at all, why do you think SAPD will still pull so much Armor?  You don't see SAPD pulling hunters for Feds or BWs being done by 2/3 people, if it is obvious the APD actually has a chance at winning, not as much Armor will be pulled.

It's a problem that the APD can take a part of the Blackwater with "almost ease" but not that the Civilians can win the entire Blackwater with ease?

We’ll see in time if the walls become a problem or not

  • Downvote 1
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Quote

     Add titans to counter blackfishes that are clearly participating in federal events, not during any means for sgt+ or anything else

WHAT THE ACTUAL FUCK LMAO. 

When is a blackfish ever used give them the option to buy titan but you cannot use then for any means. So you have to msg a civ for a titan for any means ???????  

- 1

Do you have any idea how many player reports your gonna have if you go any means and a civ brings you a titan. Retarded Civ's are going to report just because APD has the option to buy them.

 

Quote

 

·       Add skate helmets to Patrol Officer+

  • Skate helmets are only authorized for quad bike patrols (exception: sgt.+ may utilize Skate Helmets at any time)

 

 

  • Retarded give P.O the option to buy an item that they cannot use unless they have certain criteria  EX. Quad bike  

-1

Edited by Bruhar
  • Hmm 1
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