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Altis Life Development

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Altis Life Update - 5/3/2020 - May Content Update


Trimorphious

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@Zahzi @Civak @grar21 @Horizon @raykazi

 

Added:

  • Custom hex icon system (icons in the middle of your hex)
    • 238 unlockable icons added
    • All players start with an initial 5 random unlock rolls, more can be purchased from the store
    • Icons can be equipped and unlocked through the hex icon menu (found in the settings menu)
  • Therisa spawnpoint and shops
  • Insurance + mods purchasable during vehicle purchase
    • Option to "buy and modify" which will put you in your vehicle with the modshop menu
  • Safety Vests to Deputy+
  • Rangemaster Belt to Deputy+
  • LIM to Lt.+
  • New whitelist levels for APD ranks 4-10
  • Dead group member marker for APD (requires GPS)
  • Deposit box for admin comps
    • No longer have to softlog to get monetary compensation from staff
    • Accessible at the Bank of Altis
  • Civilian council title color
  • Spar-16 GL to Tier 4 Vigilante Shop (125k) smokes (10k)
  • Vigilantes can now store their arrests and redeem them at a later date
    • Costs $750k per tier
    • Scroll wheel option at all vigilante vendor NPCs
    • Must be innocent
    • License getting seized/degraded does not affect stored arrests
    • Redeeming stored arrests overwrites active arrests - you'll be same after redeeming
  • Delete key displays vehicle type, distance from vehicle and vehicle owner's name for admins
  • High visibility vests to cops (yellow to deputy, blue to PO)
  • New experimental optimization for server performance
  • Rangemaster belt to deputies
  • Warzone conquest capture sector (Lighthouse, OG, and Church with a spawn at East Arms)
  • Texture
  • Map

Changed:

  • Reworked blackmarkets (more like OG gang hideouts)
    • Tax nerfed from 15% to 5%
    • Can access gun shop gear without capturing, must capture to access better gear
    • Capturing announces to the server that your gang has captured a blackmarket
    • Map shows the gang that currently has each capture
  • Killing players on warzone gives full warpoints instead of 1
  • 1% Tax on bets
  • Cop slots changed from 26 to 20
  • Armed Huron from Chief to Lt.+
  • Can now see hex color in y menu when adjusting
  • Conquest
    • Arms dealer disabled during Conquest events (discounts and taxes no longer apply)
    • Killing enemy gang members at conquest now yields two points instead of one
    • Reduce respawn timer
    • Respawn timer starts on death, not respawn
    • Reward money is now split directly to participating players instead of to gang funds
      • Any player that dies/gets a kill/caps a point will get a cut if their gang's reward
    • Vehicles now despawn 60 seconds after conquest ends if not occupied
    • Moderators can now start conquest
  • Hitman tax reduced from 20% to 2%
  • Medic HEMTT Transport from SnR to Adv. Para
  • Medic Orca from Adv. Para to SnR
  • RnR able to pull vehicles at Cartel flag poles
  • Texture
  • Map
    • THE WATERS HAVE SHIFTED THE REBEL BOAT HAS MOVED!
    • Moved R&R boat shop outside of jail rings
    • Redesigned blackmarket Mushroom
    • Reworked Event Arena
    • Reworked Frog Processor

Fixed:

  • Blasting charges set off at bank counting towards title progression
  • Donation dances no longer instantly heals when cancelling
  • Opening house inventory no longer instantly heals
  • Optimized "G horn"
  • Killing players at conquest now tracks kill stats properly (kills, war kills, etc)
  • Clearing cap no longer deletes dope crates
  • Map
    • Copper Processing death spot
    • Diamond Processing death spot
    • Athira HQ Ladder floating

Removed:

  • Mk18, Mk1, P90, AK-12, Spar-16/17 from BW loot pool (buffs BW gear significantly)
  • T5 Vest from Lt. and staff chief
  • Staff KOS
  • Pilot Coveralls from warpoint shop (Donation goal)
  • Map
    • Blackwater Slam jump spot & Southwest Low wall
    • Federal Reserve Telos jumpspot
  • Texture
    • Removed White Gold hatchback
    • Removed Playboy hatchback

Hotfix #1

  • Add custom gang textures for Prism and DB (others still in progress by the design team)
  • Fixed sofia black market not capturing properly
  • Fixed bank blasting charge stat being recorded
  • Fixed taxi hatchback not being available as an undercover cop skin
  • Fixed login credits
  • Readded upgraded apd uniiform to SGT+
  • Gun store at black market no longer requires a license
  • Fixed cop helmet rank requirements
  • Remove T5 vest from staff chief
  • Fixed not being able to start a blackwater during an active bank
  • New cop items shouldn't delete randomly anymore
  • Fixed SGT shop (was accidentally removed)
  • Fixed players getting negative warpoints from dying on warzone
  • Fixed gear scores when dying at warzone
  • Fixed spelling mistake on sad cry icon
  • Fixed empire and peace icons not being visible
  • Fixed sinity gang uniform whitelist
  • Display a message to players on login if they have deposit box money
  • Fixed spar GL taser not tasing
  • Changed "oCCiFer dOwN" to "Officer Down" 😞 
  • Added bank teller mark on map

Hotfix #2

  • Added deposit box button to ATMs
  • Fix hint not displaying when giving conquest money
  • Fix dizzy icon
  • Fix being able start a bank during an active jail (no longer possible)
  • Fix gang uniforms in loadout saving
  • Fix Spar17 mag in cop shop being $0 and unpurchasable
  • Fix gang vehicles being available to everyone
  • Add more gang textures
    • Carnage
    • Noble
    • Nerds
    • Vigilantes
    • The Death Watch

As always if a bug is found please submit a support ticket about it under "Bug Report". Nothing can be fixed if we aren't aware of it.

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52 Comments


Recommended Comments



Changed:

  • Reworked blackmarkets (more like OG gang hideouts)
    • Tax nerfed from 15% to 5%
    • Can access gun shop gear without capturing, must capture to access better gear
    • Capturing announces to the server that your gang has captured a blackmarket
    • Map shows the gang that currently has each capture

Did we mean to remove the clothing store and to require Firearms License for Gun store? Licenses at a black market? =0

Link to comment
  • Delete key displays vehicle type, distance from vehicle and vehicle owner's name for admins

No one catch this? That's awesome.

Link to comment
1 hour ago, Skateezy said:
  • Delete key displays vehicle type, distance from vehicle and vehicle owner's name for admins

No one catch this? That's awesome.

Only admins have access to this..

Link to comment
  • Carrot Kid
7 hours ago, DubbedSoap said:

Did we mean to remove the clothing store and to require Firearms License for Gun store? Licenses at a black market? =0

No... @Horizon

5 hours ago, Vigi Rat said:

Why the pilot covs tho 😞 was funny af tanking 3-4 mk1 bullets and 2 tapping them

It was a donation goal for the month of april

  • Like 1
Link to comment
  • Admin
  • Insurance + mods purchasable during vehicle purchase
    • Option to "buy and modify" which will put you in your vehicle with the modshop men

 

holy shit, that was something we discussed and approved when I was an admin. About time it actually makes it in the game. 

  • Like 1
Link to comment
1 hour ago, Dante said:
  • Insurance + mods purchasable during vehicle purchase
    • Option to "buy and modify" which will put you in your vehicle with the modshop men

 

holy shit, that was something we discussed and approved when I was an admin. About time it actually makes it in the game. 

Only reason it never made it in before was whether or not we want teleportation of the person into the vehicle due to the nature of the modding script.

Once that got approved just recently I even had some left over code for it 😛 

  • Like 1
Link to comment
On 5/5/2020 at 11:20 AM, TheCmdrRex said:

Only reason it never made it in before was whether or not we want teleportation of the person into the vehicle due to the nature of the modding script.

Once that got approved just recently I even had some left over code for it 😛 

_unit action ["GetInDriver", _vehicle ];

Edited by Full send Infamous
  • Hmm 1
Link to comment
18 minutes ago, Full send Infamous said:

_unit action ["GetInDriver", _vehicle ];

Congrats?

The issue wasn't making the code. It was whether or not teleportation was the intended feature.

That code right there will still teleport. Just compared to the one used in game right now, that one will show an animation.

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2 minutes ago, TheCmdrRex said:

Congrats?

The issue wasn't making the code. It was whether or not teleportation was the intended feature.

That code right there will still teleport. Just compared to the one used in game right now, that one will show an animation.

yeah i realized that, in my case to make it more "Immersed" I would have just, titleText ["Pulling into shop", "BLACK", 2];. while the player was doing the animation then cleared the screen, ez pz. more "RoLe PlAy" For the players

  • Haha 1
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Just now, Full send Infamous said:

yeah i realized that, in my case to make it more "Immersed" I would have just, titleText ["Pulling into shop", "BLACK", 2];. while the player was doing the animation then cleared the screen, ez pz. more "RoLe PlAy" For the players

Oooo hear me out:

We make the player invisible and put an AI in it's place, and then path the AI to the car. 

 

Fuck even better we just replace the player with the AI all together. They probably hit more shots than 70% of the players

  • Like 2
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