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Altis Life Development

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Altis Life Update - 5/16/18 - Housing Inventory Overhaul


Kurt

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The crafting will come probably Friday of this week. Just had some stuff we had to figure out that was a bit more complicated than originally thought.

- REMEMBER - with the new inventory system, etc., if it's too good to be true it's probably not intended and you should report what you've found. Please report any and all issues with the new systems directly via PM to Kurt & I. Thank you.

Added:

  • Redesigned house inventory storage
    • Physical/Virtual items now accessed via 'T' menu
    • All crates have been removed from the game, all gear has been transferred to the houses' virtual menu
    • Physical trunk upgrades are now separate from virtual trunk upgrades
    • Anyone who had crates got automatically compensated $150,000 per crate via our transfer system
  • House searching system
    • Visit your local Realtor located in any of the major cities to browse vacant houses in a remote area
    • Ability to view house details such as max virtual/physical inventory
  • Two new vehicles added to the servers available vehicles
    • The Tanoa Jeep offroad with a LIM has been added to a rebel shop near you
    • The Offroad Anti-Tank has been added to the Blackwater loot table
  • Zafir has been added to the Blackwater loot table
    • Magazines will be sold at the warpoint shop
  • Roadkits will now be available for Corporal+
    • Access via Y menu
    • Select desired item and hit the windows key to confirm placement
    • Use the window key to pick up equipment when finished
  • APD now has access to a blue respirator which will act as a teargas mask
  • An optional ability to animate doors on specific vehicles when locking/unlocking them 
    • Able to be enabled/disabled from the Settings tab in the y menu (off by default).
  • An additional confirmation menu when purchasing vehicles/clothing which requires un-owned DLC
  • Vehicle Interaction menus (win key menu) now has the ability for you to force yourself into the driver seat of vehicles you don't have the DLC for.
    • APD/RnR/Civilian all have the ability
    • The vehicle must be unlocked, not broken beyond repair, and not have anyone already in the driver seat
    • Note - Scroll wheel will still not work and prompt you to purchase Bohemias DLC (we recommend you purchase it to remove the ads they litter you with).
  • Confirmation menu for cops searching vehicles
  • Gang member's names in the y-menu will now update every server restart
  • Show off your Takwando skills with Shift+8
  • New savable Y-Menu setting option to toggle Lottery Notifications
  • Option to add timestamp to map markers
    • Timestamp will be in "minutes until restart" for ease of reading
  • Added an additional stage of processing to Frog, Heroin, Weed, Cocaine, and Mushroom.
    • Simply process once and scroll for another process option
    • These drugs will always sell at 25% extra of whatever type you're doing
    • Portions of these drugs will go to cartel owners, so cap them cartels for $$!
    • New images will be added with next update
  • Added 3 new goldbar traders across the map
    • Old NPCs that use to accept gold will no longer be accepting Goldbars

Changed:

  • Houses will now expire after 45 days of not interacting with them instead of 60
  • All illegal items got a buff in sell price
  • New Neochori & Kavala Vigilante Outpost design
  • New Sofia APD HQ design
  • Blackwater & Warpoint Changes
    • RPG Launcher removed from war point shop to Blackwater exclusive - RPG ammunition still sold at war point shop
    • Mar-10 removed from war point shop to Blackwater exclusive - Mar-10 ammunition still sold at war point shop
    • Each Blackwater crate now spawns an additional two Pilot Coveralls on top of the current loot table
  • Mod Shops at gas stations now have a repair vehicle only option. At this time it's a complimentary repair.
  • Salvage sale prices have been slightly reduced to be more in-line with other legal runs
  • APD 911 calls now update locations if another 911 call is made by the same player
  • Time since request on the dispatch menu and map for medics will show the time since the player first requested medic (no longer resets after subsequent requests)
  • APD lethal money cap reduced to $200,000 from $600,000
  • APD money earned from arrests reduced by 10%
  • "Put in Car" will now select vehicles of the player's own faction before others.
  • Vigilantes will now receive an arrest towards their vigilante tier for sending a suspect's bones they tased/restrained to jail
  • Weight of jail charges has been halved. So you should spend less time in jail for petty crime.
  • Excavating can only be done at a few select locations on the map now, they're marked with a purple boat icon.
  • You can now windows key revive a player with a Epipen or if you want to you can use the Y-menu still
  • Gang member names will now update quite frequently to have their most current name in your Y-menu roster
    • You can hover over a name to get their playerid.
  • Some optimizations
  • Now if a vigilante goes to jail he/she will only drop down a rank of vigilante
    • May get removed depending on if it's showing undesirable results

Fixed:

  • Medic Ambulance texture fixed
  • Tasing timer should no longer reset when a tased player is pulled out of a vehicle
  • The ability to terminate the escort mission should not show up after the vehicles have spawned.
  • View distances should now update properly when you get in to and out of vehicles. (Please post feedback on the tracker if this is not the case).
  • When winning the lottery you shouldn't lose your money anymore.
  • Submarines will no longer have the ability to upgrade turbo at mod shops
  • Support uniform removed from public use (should be at least)
    • Support team can now use rank 2 for white-listing abilities.

Removed:

  • Some unused code, files, and stuff

Hotfix #1:

  • Houses will now only cost $150,000 per physical upgrade (those who spent money on upgrades have received some compensation directly to their bank accounts)
  • Physical storage upgrades will now upgrade by 150 instead of 100 (already purchased storage has been adjusted) (applies to gang sheds as well)
  • Vigilante arrests will now properly set on the player when sending someone to jail
  • Turtles can now be harvested once again
  • APD can now EpiPen each other with windows key as well
  • The new double process drugs have received some new icons
  • Oil upgrade cost will properly display now
  • If for some reason your housing weight becomes skewed it should automatically fix itself
  • APD dispatches will now appear properly
  • Item dupe fixed

Hotfix #2:

  • Apd will now detect when illegal second processed drugs are in a vehicle
  • Houses that didn't have any physical storage has been fixed and your homes will now have storage as proper.
  • Like 13
  • Kreygasm 2
  • Hmm 2
  • Downvote 2

98 Comments


Recommended Comments



21 minutes ago, LanceMaple said:

So, I'm just wondering what the logic was behind nerfing salvage so hard. I can understand the price reduction, but taking away half the wrecks on the map seems a bit far. Yes some were out of the way, but using those also required you to be far more creative. Additionally, the removal of my favourite salvage connoisseur stings a bit as well. I'd love to see it go back to the depth rule versus the marked and Southwest centric wrecks we have now. 

Just my two cents.

I believe the majority of money made on the server was from salvage to the point where it was like twice the next closest run. That’s a decent reason to change things up. 

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16 hours ago, Wobbles said:

Oh shit we find ourselves an Alpha Male Keyboard Warrior. Shut the fuck up you nerd and grow some balls you want more money go on civ and make some puss ass monkey. While your doing that guzzle some more of ChrissyGs cum why dont you. 

Calls dangus a keyboard warrior for bringing up damn good points. 

Procceds to write this bs

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Maybe the fail is in the devs not telling Corps+ that lethal money is only being TEMPORARILY increased to 600k until lethal payout is fixed.

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i mean in the initial update notes like when it went from 200k to 600k put a note for it being temporary until lethal payout system is fixed or something... doesnt matter whose to blame...

it just appears the corp, specifically, are upset with the change, which means the change to 600K seems to of been portrayed as a buff, not a hotfix until the issue with lethal money was resolved.

didnt mean to call the devs specifically out.. just when server mechanic changes are made, the devs typically control how that change is portrayed to the player-base in posts such as this one.

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On 5/16/2018 at 5:09 PM, ChrisGG said:

360k to insure a 600k ghosthawk, 140k to insure a 400k hunter, both vehicles that are lost on the regular 

get fucked

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APD just needs to go back to it's 2014 days of you having to actually RP by seeing someone commit a crime or being able to "know the face" of a criminal with a high bounty over a certain amount :/

Awesome job tho @Jesse by far olympus' best dev in history (imo)

Edited by CuzzICann
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9 hours ago, MAV said:

i mean in the initial update notes like when it went from 200k to 600k put a note for it being temporary until lethal payout system is fixed or something... doesnt matter whose to blame...

it just appears the corp, specifically, are upset with the change, which means the change to 600K seems to of been portrayed as a buff, not a hotfix until the issue with lethal money was resolved.

didnt mean to call the devs specifically out.. just when server mechanic changes are made, the devs typically control how that change is portrayed to the player-base in posts such as this one.

Yeah no when SAPD requests a change we expect them to spread the info about it. If they didn’t, not our problem.

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I think the market is fucked again. We did a gang run of mushrooms and the market dropped half price before we were even halfway done selling. If you want the time stamp for the logs it was on server 3 at 7:25pm est

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3 hours ago, DeadPool said:

I think the market is fucked again. We did a gang run of mushrooms and the market dropped half price before we were even halfway done selling. If you want the time stamp for the logs it was on server 3 at 7:25pm est

used to happen to us and the reason for this is if someone sold a backpack worth the market wont drop until you start selling. not sure if this is just a coincidence though

  • Downvote 1
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  • Senior Developer
3 hours ago, DeadPool said:

I think the market is fucked again. We did a gang run of mushrooms and the market dropped half price before we were even halfway done selling. If you want the time stamp for the logs it was on server 3 at 7:25pm est

Nothing changed with it in the last update, but add a ticket to the tracker and I'll take a look.

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1 hour ago, Zurph said:

WHY THE FUCK DID YOU GUYS ADD A ZAFIR?

Civ rep wanted Blackwater more worth. Ask your civ rep.

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1 hour ago, Zurph said:

WHY THE FUCK DID YOU GUYS ADD A ZAFIR?

It has the spawn chance of the thermal night visions. No one ever did the bw because the loot became dog shit. Having someone very OP and only 1 will spawn maybe once in a blue moon will make people grind for it. Plus Guaranteed Pilot Coveralls so you are not completely wasting your time.

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46 minutes ago, DeadPool said:

It has the spawn chance of the thermal night visions. No one ever did the bw because the loot became dog shit. Having someone very OP and only 1 will spawn maybe once in a blue moon will make people grind for it. Plus Guaranteed Pilot Coveralls so you are not completely wasting your time.

e1ccadfd5d.jpg

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52 minutes ago, Zurph said:

Server just made a big fuck up.The die i get sprayed down by one of those im never coming back. @DeadPool if this is your idea you are a fucking retard.

Yes you will. 

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So I noticed the price of cocaine is 3.3k instead of 2.9k. If I reprocess cocaine, do I get OVER 3.3k per or is the 3.3k in the market the price of the reprocessed drug?

Edited by Ski Mask The Tap God
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11 hours ago, Ski Mask The Tap God said:

So I noticed the price of cocaine is 3.3k instead of 2.9k. If I reprocess cocaine, do I get OVER 3.3k per or is the 3.3k in the market the price of the reprocessed drug?

As mentioned, double processed is always 25% more.

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