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Civilian Representative

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Civ Rep Round Table 4/14/19

DeadPool

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Cartels- @Jimmy Jarvis @HyperGoat @swervy @Toasty @nomadox

  • Cartel event put on the back burner for devs link here
  • Adding more clothing to rebel shop

Feds-   @Kamikaze @indian @billdroid @Cyanide @ryan beck

  • Nothing for now sadly

Scats- @Mr Majestic @Tyrone @Unjo @John Wayne @Nex is the name

  • Moving kav black market back to the old location and shorten the redzone

Runs- @Bloodmoon @indian @NokiaStrong @Mudiwa @Zahzi

  • Reworking black market to how it was in 2015 
  • Nerf the tax on the black market from 15% to 5%
    Make black market how it was in 2015
    Have to capture to buy the high-end gear. High-end gear being anything not gun store
    If not captured you can buy any gun
    This does not affect Y shop
    Says whose capturing the black market on the map
  • Decrease Salvage again by 20% - GET THE FUCK OUT OF THE WATER

Vigis-@Tyrone @CorNfLower @Creepy @Onyxcaboose @|REAL| Boing

  • Spar 16 price being increased to 100k
  • All Tier 1 - 3 helmets added to vigi 

As always if you have an Idea feel free to msg anyone of your civ reps.



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1 hour ago, Eased said:

Why not just remove salvage?

Its like saying why not remove vigis. Staff dont want to remove something the community uses or playes as. No matter how many people complain or if it is being abused.

1 hour ago, an overweight giant retard said:

@Pledge they're nerfing themselves now, just sit back and put your feet up fam

We are balancing the vigis T4 gun since they make 90% of the bounty and have no net money loss compared to the other groups of civs.

As for salvage no one is doing truck runs they are doing underwater safety runs that makes more than meth and moonshine.

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@Titimus @mohsen98

To be fair we have brought up many vigi buffs and cosmetic buffs, sadly the buffs were shot down as of now due to vigi still being a little too op and implementing it would be hurtful for the civs as a whole. I realize people want vigi council to buff everything, but sadly it has to be put back a little. So slowly it is being brought back to being balanced. Vigis make millions a day (including myself) with little effort (Reading charges and straight to jail, people hate that). A lot of people complain about vigis being able to do this and a goal of ours is to changed that perspective. The goal with the tiers when it was first brought up, is that it should be more of a grind for what you make (this is why the arrests for sting was increased, as it was very easy to achieve). 90% is a whole lot more that cops even make, and should not be obtainable in a day and easily gained back by losing it. If you are a career vigi, you should not lose your license by doing illegal things, therefore there is such a high reward. Also to mention there is no money dump to vigi, dirt cheap loadouts and you make tons of money, so we brought it up a bit by 75k more, which is one arrest at tier 4. So the decision was to increase the gear a little. Yes the spar is a 5.56 and rebels get 7.62, but as of now it is broken with current tase script, if it becomes a lot harder with the fixed tase script then we could try to add a newer slightly better gun accordingly and lower the price of the spar. With my experience and so many others, we barely lose loadouts and get reved a lot of the time. As for the whole vigis nerfing themselves, its a group decision in these meetings, not all of us want it completely nerfed, but its for the best of the longevity of the server and thats our ultimate goal of the civ council.

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35 minutes ago, DeadPool said:

Its like saying why not remove vigis. Staff dont want to remove something the community uses or playes as. No matter how many people complain or if it is being abused.

Right I understand that, but civ council basically killed salvage with the SDV update and now another nerf. It's going to turn into Vehicle Manufacturing - something nobody does (which is clearly the goal with the salvage updates). Might as well just remove it, replace it with another run all together. 

If it's intentional to kill salvage, just do it and be done with it.

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1 minute ago, Eased said:

Right I understand that, but civ council basically killed salvage with the SDV update and now another nerf. It's going to turn into Vehicle Manufacturing - something nobody does. Might as well just remove it, replace it with another run all together. 

Let me put this in terms of balance for you:

civs made 700m+ from salvage last month

we want people out of water

we nerf run

people get out of water

bing bang boom

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4 minutes ago, Eased said:

Right I understand that, but civ council basically killed salvage with the SDV update and now another nerf. It's going to turn into Vehicle Manufacturing - something nobody does (which is clearly the goal with the salvage updates). Might as well just remove it, replace it with another run all together. 

If it's intentional to kill salvage, just do it and be done with it.

People still want the run and it is good for newer players, but AFKing with no risk of being robbed should not make tons of money and be a high main source of income. 

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6 minutes ago, an overweight giant retard said:

we want people out of water

people get out of water

This is what I mean. So just remove it. Add another run instead.

I'm not trying to defend salvage here. I'm literally saying to remove it. 

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On 4/14/2019 at 6:42 PM, Titimus said:

When you have a big group of friends controlling civ council, they’ll push their agenda before everyone else. No surprise vigilante is getting nerfed again. @Gregbot

 

good thing Tarkov finally wiped and I could get off Olympus for a bit 

You say big group of friends, when like max 5 are on at a time, just hanging out. And thats like 3 scats council, DP, and like maybe one to 3 more people. Yes, we're civ council, but some of us dont like eachother... tree, cough

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On 4/15/2019 at 3:29 PM, Eased said:

Right I understand that, but civ council basically killed salvage with the SDV update and now another nerf. It's going to turn into Vehicle Manufacturing - something nobody does (which is clearly the goal with the salvage updates). Might as well just remove it, replace it with another run all together. 

If it's intentional to kill salvage, just do it and be done with it.

Our goal is to have salvage be on the low end of the legals. Before we nerfed it the first time, stats showed that it was performing comparably to meth and moonshine, so we nerfed SDV storage and got new stats a month later.

1555109251.png

It's still very high up there. Competing with coke, and above all the legals.  Since it's safe, keeps people hidden under water, and involves a lot less effort than other runs (lots of afking), we want to push it to the low end of legals so it's a run that only new players participate in, so we slashed the price 20% and will reevaluate it again a few weeks after the change is implemented. If it turns out that we hit it too hard, we'll adjust the price again. If too many people are still doing it, we'll nerf it some more.

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buff turtles its garbage we want it to be at the middle-lower part of illegals as its painfully hard :)

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38 minutes ago, karma said:

buff turtles its garbage we want it to be at the middle-lower part of illegals as its painfully hard :)

turtles would be interesting to see buffed ngl

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