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Altis Life Development

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Altis Life Update - 06/01/2021 - June Content Update


Added:

Changed:

  • RVMAT Changes
    • Added additional materials for $250 donors or Olympus+ Subscribers
    • Materials are no longer lost with basic insurance
    • VR Material price reductions from 75% of vehicle value -> 55% for VR
    • Materials no longer show for second+ layer on the Qilin, Ifrit, Prowler, Hunter and Truck.
  • Workers Protection License Revamp
    • WPL holders will be able to access the Market & Clothing Store at any gun store
    • WPL holders will be able to save & load loadouts at any gun store 
    • Buying the WPL will now display a list the rules, buffs, and gear that come with a WPL
    • Added MXC to WPL holders
  • DP Mission Revamp
    • Regular DP & Plane DP missions will now give a bonus 20%  pay out for owning a WPL
    • Plane DP payouts were changed to 100K - 125K (not including the 60k purchase return)
    • Regular DP payouts were increased from $2.4/meter to $7.5/meter
    • Completing a Plane DP mission now gives an ATM cooldown similar to gas station robberies
    • DP missions now tax 15% of the profit if the player is under restrictions 
  • RnR Gas Tank
    • Increased maximum virtual capacity from 60 to 90
    • Increased price from 500 to 5K
    • The gas tank now acts like a tool kit
  • Support Team Rewards Revision
    • Support Team Rank I: Support Team Uniform 
    • Support Team Rank II: Support Team Dispatch 
    • Support Team Rank III: Support Team Title
    • Support Team Rank IV: 2nd Support Team Title
  • The Staff RNR rank has be changed to Pararescue
  • Upgraded voice codec for in-game VON
  • Reverted Medic denial marker color to orange 
  • Cartel markers no longer show during a Warzone conquest
  • Replaced Conquest Markers
  • Replaced Shift + T markers
  • Updated Staff Intro section
  • Market Prices now increase 3x more than before after having other item types sold
  • Increased starting cash from 50K to 100K
  • Nifi Conquest points reworked
  • Message when trying to start a Pharmaceutical robbery now displays the remaining cooldown if one happened recently
  • Smoke from vehicles such as Ifrits now causes players within the smoke to not be able to view player tags
  • The amount of smokes an Ifrits has been reduced from 2 to 1 per vehicle 
  • Updated APD Training Dummy to reflect changes made to the Player Interaction menu 
  • Storing or Claiming Vigilante arrest will now properly warn that arrests will not stack with previous arrest or arrest gained after storing
  • Vehicles no longer lose insurance when adding them into a gang garage
  • Gang Base is now always a Red Zone and instead the zone size increases when a Gang Base skirmish occurs and decreases afterwards 
  • The APD armed prowler during a large APD escort now always spawns rather than being dependent on APD population
  • Vigilante can no longer restrain Medics
  • Medics now gain 10K instead of 7.5K from revives when buddied up
  • Disallowed the ability to respawn within areas covered in an NLR zone
  • New players now get a warning about spawning within Kavala
  • Prices of all LMG magazines rebalanced in Rebel, Blackmarket & APD Weapon shops
  • APD lethal authorization now applies to both POs and Deputies instead of only POs
  • SWAT changes
    • SWAT I given MXM & Carrier Lite
    • SWAT II given MXSW
    • SWAT IV given GL Carrier Rig

Fixed:

  • APD Undercover rank icons
  • Networking optimizations regarding database queries
  • Vehicle ammo refilling ATs to 12 instead 4 
  • Ear Plugs being removed when being restrained
  • Converted more legacy hints into the new hints
  • PO not having lethals while in vehicles after authorization from higher up 
  • Combat log arrest not increasing vigilante arrest stat 
  • Hint for Restart Time Adjustment not going away
  • Stopped allowing bomb to be planted at Federal Reserve before bolt cutting the doors
  • SWAT officers not receiving point capture rewards while in a vehicle 
  • DP11 Vigilante buy hut and surrounding objects
  • Warzone Echo Conquest point object issues
  • Vehicle ammo not refilling after Arma update
  • Spike strips not disabling vehicles
  • Redundancy in the RNR helmet shop
  • Therisa Peach Field not working
  • Virtual inventory toolkit not allowing medics to repair broken walls and objects
  • Vigilantes not receiving an arrest after sending someone who combat logged
  • Silencers not being removed from backpack or vest during APD seize 
  • APD members not receiving seized reward from airdrops if they were in a vehicle 
  • Having dead SWAT members count towards the cop count required to start a federal event
  • Not being able to flip the APD escort vehicle once its flipped 
  • Medic vehicle security trackers not showing up on the map
  • Players having their banks reset when receiving money while in the loading screen 
  • The hint when putting oil items into a non-fuel variant vehicle 
  • Optimized damage handlers 
  • Casino winnings stat reaching a cap in value
  • In-game Changelogs not displaying when they were too long
  • Some vehicle rearming after or during an event 
  • Purchasing Mk14 10rnd mags giving Rahim mags

Removed:

  • Texture Removals:
    • Even Stranger Things Billboard 
    • McOlympus Ifrit
    • SFA Gang Uniform
    • 88 Gang Uniform
    • Silla Gang Unifom
    • Cumslut Gang Uniform
  • The ability to contest cartels from the water

As always if a bug is found please submit a support ticket about it under "Bug Report". Nothing can be fixed if we aren't aware of it.

30 Comments


Recommended Comments



ThatNerdyGuy

Posted

26 minutes ago, Doke TV said:

Fr bring back plane runs

Almost a no risk, high reward run. Why keep an OP run?

  • Downvote 1
Doke

Posted

53 minutes ago, ThatNerdyGuy said:

Almost a no risk, high reward run. Why keep an OP run?

bc im fucking poor

  • Like 1
Lime

Posted

9 hours ago, Venomm said:

I didnt break everything!

Game stopped working plzfixthnx

Claysive

Posted

5 minutes ago, Doc said:

Basically made it so that voices in game sound a lot cleaner and better 

Idk, you’re still gonna have that one guy talking to you on a toaster. 

  • Haha 2
Tobubas

Posted

Made plane deliveries give you less than 2m an hour 😞

The plane deliveries required you to use most of your brain and attention, instead of sitting half AFK gathering and processing like regular runs. Now plane deliveries are hardly worth the pain.

Millennium

Posted

48 minutes ago, Toviyah said:

Made plane deliveries give you less than 2m an hour 😞

The plane deliveries required you to use most of your brain and attention, instead of sitting half AFK gathering and processing like regular runs. Now plane deliveries are hardly worth the pain.

plane delivery missions were broken as fuck. Planes are easy to fuck to fly and a very low chance of being robbed. It was almost as bad as salvage runs.

doctor doom

Posted

Thank you to everyone who has put in work on this update! Developers, Designers, Staff, Testers, etc. Thanks for all of the hard work you put in! We Appreciate You!

  • Like 1
Matt

Posted

3 hours ago, Millennium said:

plane delivery missions were broken as fuck. Planes are easy to fuck to fly and a very low chance of being robbed. It was almost as bad as salvage runs.

People camped them all the time with titans and everything now they're not worth the time at all. Just make the pay proportional to how far you have to fly. 

Tobubas

Posted

idk. To me it feels like staff has gotten too disconnected from what its like playing as a civ...

  • Like 1
  • Admin
Bubbaloo  - Reusable P Cup

Posted

This is all amazing but I’m worried about this

“Disallowed the ability to respawn within areas covered in an NLR zone”

@ Doc . I respawn regularly to pay taxes on my different houses. Does this mean that if I respawned while being in my Kavala house to go to pay taxes on my Kavala rebel garage, I won’t be able to spawn back in my Kavala house? 
 

I get it for players who get killed but not if you respawn. That wouldn’t exactly be fair. What is your take on this? 

  • Like 1
leek

Posted (edited)

17 hours ago, ThatNerdyGuy said:

Almost a no risk, high reward run. Why keep an OP run?

every cunt and there nanas camp plane runs, not low risk.

Edited by leek

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